/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifdef WITH_CUDA # include "device/cuda/util.h" # include "device/cuda/device_impl.h" CCL_NAMESPACE_BEGIN CUDAContextScope::CUDAContextScope(CUDADevice *device) : device(device) { cuda_device_assert(device, cuCtxPushCurrent(device->cuContext)); } CUDAContextScope::~CUDAContextScope() { cuda_device_assert(device, cuCtxPopCurrent(NULL)); } # ifndef WITH_CUDA_DYNLOAD const char *cuewErrorString(CUresult result) { /* We can only give error code here without major code duplication, that * should be enough since dynamic loading is only being disabled by folks * who knows what they're doing anyway. * * NOTE: Avoid call from several threads. */ static string error; error = string_printf("%d", result); return error.c_str(); } const char *cuewCompilerPath() { return CYCLES_CUDA_NVCC_EXECUTABLE; } int cuewCompilerVersion() { return (CUDA_VERSION / 100) + (CUDA_VERSION % 100 / 10); } # endif CCL_NAMESPACE_END #endif /* WITH_CUDA */