/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "device.h" #include "device_intern.h" #include "util_debug.h" #include "util_foreach.h" #include "util_half.h" #include "util_math.h" #include "util_opengl.h" #include "util_time.h" #include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN /* Device */ void Device::pixels_alloc(device_memory& mem) { mem_alloc(mem, MEM_READ_WRITE); } void Device::pixels_copy_from(device_memory& mem, int y, int w, int h) { if(mem.data_type == TYPE_HALF) mem_copy_from(mem, y, w, h, sizeof(half4)); else mem_copy_from(mem, y, w, h, sizeof(uchar4)); } void Device::pixels_free(device_memory& mem) { mem_free(mem); } void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int width, int height, bool transparent, const DeviceDrawParams &draw_params) { pixels_copy_from(rgba, y, w, h); if(transparent) { glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } glColor3f(1.0f, 1.0f, 1.0f); if(rgba.data_type == TYPE_HALF) { /* for multi devices, this assumes the inefficient method that we allocate * all pixels on the device even though we only render to a subset */ GLhalf *data_pointer = (GLhalf*)rgba.data_pointer; data_pointer += 4*y*w; /* draw half float texture, GLSL shader for display transform assumed to be bound */ GLuint texid; glGenTextures(1, &texid); glBindTexture(GL_TEXTURE_2D, texid); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGBA, GL_HALF_FLOAT, data_pointer); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glEnable(GL_TEXTURE_2D); if(draw_params.bind_display_space_shader_cb) { draw_params.bind_display_space_shader_cb(); } glPushMatrix(); glTranslatef(0.0f, (float)dy, 0.0f); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex2f((float)width, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex2f((float)width, (float)height); glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, (float)height); glEnd(); glPopMatrix(); if(draw_params.unbind_display_space_shader_cb) { draw_params.unbind_display_space_shader_cb(); } glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); glDeleteTextures(1, &texid); } else { /* fallback for old graphics cards that don't support GLSL, half float, * and non-power-of-two textures */ glPixelZoom((float)width/(float)w, (float)height/(float)h); glRasterPos2f(0, dy); uint8_t *pixels = (uint8_t*)rgba.data_pointer; pixels += 4*y*w; glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); glRasterPos2f(0.0f, 0.0f); glPixelZoom(1.0f, 1.0f); } if(transparent) glDisable(GL_BLEND); } Device *Device::create(DeviceInfo& info, Stats &stats, bool background) { Device *device; switch(info.type) { case DEVICE_CPU: device = device_cpu_create(info, stats, background); break; #ifdef WITH_CUDA case DEVICE_CUDA: if(device_cuda_init()) device = device_cuda_create(info, stats, background); else device = NULL; break; #endif #ifdef WITH_MULTI case DEVICE_MULTI: device = device_multi_create(info, stats, background); break; #endif #ifdef WITH_NETWORK case DEVICE_NETWORK: device = device_network_create(info, stats, "127.0.0.1"); break; #endif #ifdef WITH_OPENCL case DEVICE_OPENCL: if(device_opencl_init()) device = device_opencl_create(info, stats, background); else device = NULL; break; #endif default: return NULL; } return device; } DeviceType Device::type_from_string(const char *name) { if(strcmp(name, "cpu") == 0) return DEVICE_CPU; else if(strcmp(name, "cuda") == 0) return DEVICE_CUDA; else if(strcmp(name, "opencl") == 0) return DEVICE_OPENCL; else if(strcmp(name, "network") == 0) return DEVICE_NETWORK; else if(strcmp(name, "multi") == 0) return DEVICE_MULTI; return DEVICE_NONE; } string Device::string_from_type(DeviceType type) { if(type == DEVICE_CPU) return "cpu"; else if(type == DEVICE_CUDA) return "cuda"; else if(type == DEVICE_OPENCL) return "opencl"; else if(type == DEVICE_NETWORK) return "network"; else if(type == DEVICE_MULTI) return "multi"; return ""; } vector& Device::available_types() { static vector types; static bool types_init = false; if(!types_init) { types.push_back(DEVICE_CPU); #ifdef WITH_CUDA if(device_cuda_init()) types.push_back(DEVICE_CUDA); #endif #ifdef WITH_OPENCL if(device_opencl_init()) types.push_back(DEVICE_OPENCL); #endif #ifdef WITH_NETWORK types.push_back(DEVICE_NETWORK); #endif #ifdef WITH_MULTI types.push_back(DEVICE_MULTI); #endif types_init = true; } return types; } vector& Device::available_devices() { static vector devices; static bool devices_init = false; if(!devices_init) { #ifdef WITH_CUDA if(device_cuda_init()) device_cuda_info(devices); #endif #ifdef WITH_OPENCL if(device_opencl_init()) device_opencl_info(devices); #endif #ifdef WITH_MULTI device_multi_info(devices); #endif device_cpu_info(devices); #ifdef WITH_NETWORK device_network_info(devices); #endif devices_init = true; } return devices; } string Device::device_capabilities() { string capabilities = "CPU device capabilities: "; capabilities += device_cpu_capabilities() + "\n"; #ifdef WITH_CUDA if(device_cuda_init()) { capabilities += "\nCUDA device capabilities:\n"; capabilities += device_cuda_capabilities(); } #endif #ifdef WITH_OPENCL /* TODO(sergey): Needs proper usable implementation. */ /* if(device_opencl_init()) { capabilities += "\nOpenCL device capabilities:\n"; capabilities += device_opencl_capabilities(); } */ #endif return capabilities; } CCL_NAMESPACE_END