/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __DEVICE_H__ #define __DEVICE_H__ #include #include "device_memory.h" #include "device_task.h" #include "util_list.h" #include "util_string.h" #include "util_thread.h" #include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN class Progress; class RenderTile; /* Device Types */ enum DeviceType { DEVICE_NONE, DEVICE_CPU, DEVICE_OPENCL, DEVICE_CUDA, DEVICE_NETWORK, DEVICE_MULTI }; class DeviceInfo { public: DeviceType type; string description; string id; int num; bool display_device; bool advanced_shading; bool pack_images; vector multi_devices; DeviceInfo() { type = DEVICE_CPU; id = "CPU"; num = 0; display_device = false; advanced_shading = true; pack_images = false; } }; /* Device */ class Device { protected: Device() {} bool background; string error_msg; public: virtual ~Device() {} /* info */ DeviceInfo info; virtual const string& error_message() { return error_msg; } /* regular memory */ virtual void mem_alloc(device_memory& mem, MemoryType type) = 0; virtual void mem_copy_to(device_memory& mem) = 0; virtual void mem_copy_from(device_memory& mem, int y, int w, int h, int elem) = 0; virtual void mem_zero(device_memory& mem) = 0; virtual void mem_free(device_memory& mem) = 0; /* constant memory */ virtual void const_copy_to(const char *name, void *host, size_t size) = 0; /* texture memory */ virtual void tex_alloc(const char *name, device_memory& mem, bool interpolation = false, bool periodic = false) {}; virtual void tex_free(device_memory& mem) {}; /* pixel memory */ virtual void pixels_alloc(device_memory& mem); virtual void pixels_copy_from(device_memory& mem, int y, int w, int h); virtual void pixels_free(device_memory& mem); /* open shading language, only for CPU device */ virtual void *osl_memory() { return NULL; } /* load/compile kernels, must be called before adding tasks */ virtual bool load_kernels(bool experimental) { return true; } /* tasks */ virtual void task_add(DeviceTask& task) = 0; virtual void task_wait() = 0; virtual void task_cancel() = 0; /* opengl drawing */ virtual void draw_pixels(device_memory& mem, int y, int w, int h, int dy, int width, int height, bool transparent); #ifdef WITH_NETWORK /* networking */ void server_run(); #endif /* multi device */ virtual void map_tile(Device *sub_device, RenderTile& tile) {} virtual int device_number(Device *sub_device) { return 0; } /* static */ static Device *create(DeviceInfo& info, bool background = true, int threads = 0); static DeviceType type_from_string(const char *name); static string string_from_type(DeviceType type); static vector& available_types(); static vector& available_devices(); }; CCL_NAMESPACE_END #endif /* __DEVICE_H__ */