/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #include #include /* So ImathMath is included before our kernel_cpu_compat. */ #ifdef WITH_OSL # include #endif #include "device.h" #include "device_intern.h" #include "kernel.h" #include "kernel_compat_cpu.h" #include "kernel_types.h" #include "kernel_globals.h" #include "osl_shader.h" #include "osl_globals.h" #include "buffers.h" #include "util_debug.h" #include "util_foreach.h" #include "util_function.h" #include "util_opengl.h" #include "util_progress.h" #include "util_system.h" #include "util_thread.h" CCL_NAMESPACE_BEGIN class CPUDevice : public Device { public: TaskPool task_pool; KernelGlobals kernel_globals; #ifdef WITH_OSL OSLGlobals osl_globals; #endif CPUDevice(DeviceInfo& info, Stats &stats, bool background) : Device(info, stats, background) { #ifdef WITH_OSL kernel_globals.osl = &osl_globals; #endif /* do now to avoid thread issues */ system_cpu_support_sse2(); system_cpu_support_sse3(); system_cpu_support_sse41(); system_cpu_support_avx(); system_cpu_support_avx2(); } ~CPUDevice() { task_pool.stop(); } void mem_alloc(device_memory& mem, MemoryType type) { mem.device_pointer = mem.data_pointer; mem.device_size = mem.memory_size(); stats.mem_alloc(mem.device_size); } void mem_copy_to(device_memory& mem) { /* no-op */ } void mem_copy_from(device_memory& mem, int y, int w, int h, int elem) { /* no-op */ } void mem_zero(device_memory& mem) { memset((void*)mem.device_pointer, 0, mem.memory_size()); } void mem_free(device_memory& mem) { if(mem.device_pointer) { mem.device_pointer = 0; stats.mem_free(mem.device_size); mem.device_size = 0; } } void const_copy_to(const char *name, void *host, size_t size) { kernel_const_copy(&kernel_globals, name, host, size); } void tex_alloc(const char *name, device_memory& mem, InterpolationType interpolation, bool periodic) { kernel_tex_copy(&kernel_globals, name, mem.data_pointer, mem.data_width, mem.data_height, mem.data_depth, interpolation); mem.device_pointer = mem.data_pointer; mem.device_size = mem.memory_size(); stats.mem_alloc(mem.device_size); } void tex_free(device_memory& mem) { if(mem.device_pointer) { mem.device_pointer = 0; stats.mem_free(mem.device_size); mem.device_size = 0; } } void *osl_memory() { #ifdef WITH_OSL return &osl_globals; #else return NULL; #endif } void thread_run(DeviceTask *task) { if(task->type == DeviceTask::PATH_TRACE) thread_path_trace(*task); else if(task->type == DeviceTask::FILM_CONVERT) thread_film_convert(*task); else if(task->type == DeviceTask::SHADER) thread_shader(*task); } class CPUDeviceTask : public DeviceTask { public: CPUDeviceTask(CPUDevice *device, DeviceTask& task) : DeviceTask(task) { run = function_bind(&CPUDevice::thread_run, device, this); } }; void thread_path_trace(DeviceTask& task) { if(task_pool.canceled()) { if(task.need_finish_queue == false) return; } KernelGlobals kg = kernel_globals; #ifdef WITH_OSL OSLShader::thread_init(&kg, &kernel_globals, &osl_globals); #endif RenderTile tile; void(*path_trace_kernel)(KernelGlobals*, float*, unsigned int*, int, int, int, int, int); #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2 if(system_cpu_support_avx2()) path_trace_kernel = kernel_cpu_avx2_path_trace; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX if(system_cpu_support_avx()) path_trace_kernel = kernel_cpu_avx_path_trace; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41 if(system_cpu_support_sse41()) path_trace_kernel = kernel_cpu_sse41_path_trace; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3 if(system_cpu_support_sse3()) path_trace_kernel = kernel_cpu_sse3_path_trace; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2 if(system_cpu_support_sse2()) path_trace_kernel = kernel_cpu_sse2_path_trace; else #endif path_trace_kernel = kernel_cpu_path_trace; while(task.acquire_tile(this, tile)) { float *render_buffer = (float*)tile.buffer; uint *rng_state = (uint*)tile.rng_state; int start_sample = tile.start_sample; int end_sample = tile.start_sample + tile.num_samples; for(int sample = start_sample; sample < end_sample; sample++) { if (task.get_cancel() || task_pool.canceled()) { if(task.need_finish_queue == false) break; } for(int y = tile.y; y < tile.y + tile.h; y++) { for(int x = tile.x; x < tile.x + tile.w; x++) { path_trace_kernel(&kg, render_buffer, rng_state, sample, x, y, tile.offset, tile.stride); } } tile.sample = sample + 1; task.update_progress(&tile); } task.release_tile(tile); if(task_pool.canceled()) { if(task.need_finish_queue == false) break; } } #ifdef WITH_OSL OSLShader::thread_free(&kg); #endif } void thread_film_convert(DeviceTask& task) { float sample_scale = 1.0f/(task.sample + 1); if(task.rgba_half) { void(*convert_to_half_float_kernel)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int); #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2 if(system_cpu_support_avx2()) convert_to_half_float_kernel = kernel_cpu_avx2_convert_to_half_float; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX if(system_cpu_support_avx()) for(int y = task.y; y < task.y + task.h; y++) convert_to_half_float_kernel = kernel_cpu_avx_convert_to_half_float; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41 if(system_cpu_support_sse41()) convert_to_half_float_kernel = kernel_cpu_sse41_convert_to_half_float; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3 if(system_cpu_support_sse3()) convert_to_half_float_kernel = kernel_cpu_sse3_convert_to_half_float; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2 if(system_cpu_support_sse2()) convert_to_half_float_kernel = kernel_cpu_sse2_convert_to_half_float; else #endif convert_to_half_float_kernel = kernel_cpu_convert_to_half_float; for(int y = task.y; y < task.y + task.h; y++) for(int x = task.x; x < task.x + task.w; x++) convert_to_half_float_kernel(&kernel_globals, (uchar4*)task.rgba_half, (float*)task.buffer, sample_scale, x, y, task.offset, task.stride); } else { void(*convert_to_byte_kernel)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int); #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2 if(system_cpu_support_avx2()) convert_to_byte_kernel = kernel_cpu_avx2_convert_to_byte; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX if(system_cpu_support_avx()) convert_to_byte_kernel = kernel_cpu_avx_convert_to_byte; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41 if(system_cpu_support_sse41()) convert_to_byte_kernel = kernel_cpu_sse41_convert_to_byte; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3 if(system_cpu_support_sse3()) convert_to_byte_kernel = kernel_cpu_sse3_convert_to_byte; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2 if(system_cpu_support_sse2()) convert_to_byte_kernel = kernel_cpu_sse2_convert_to_byte; else #endif convert_to_byte_kernel = kernel_cpu_convert_to_byte; for(int y = task.y; y < task.y + task.h; y++) for(int x = task.x; x < task.x + task.w; x++) convert_to_byte_kernel(&kernel_globals, (uchar4*)task.rgba_byte, (float*)task.buffer, sample_scale, x, y, task.offset, task.stride); } } void thread_shader(DeviceTask& task) { KernelGlobals kg = kernel_globals; #ifdef WITH_OSL OSLShader::thread_init(&kg, &kernel_globals, &osl_globals); #endif void(*shader_kernel)(KernelGlobals*, uint4*, float4*, int, int, int, int); #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2 if(system_cpu_support_avx2()) shader_kernel = kernel_cpu_avx2_shader; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX if(system_cpu_support_avx()) shader_kernel = kernel_cpu_avx_shader; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41 if(system_cpu_support_sse41()) shader_kernel = kernel_cpu_sse41_shader; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3 if(system_cpu_support_sse3()) shader_kernel = kernel_cpu_sse3_shader; else #endif #ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2 if(system_cpu_support_sse2()) shader_kernel = kernel_cpu_sse2_shader; else #endif shader_kernel = kernel_cpu_shader; for(int sample = 0; sample < task.num_samples; sample++) { for(int x = task.shader_x; x < task.shader_x + task.shader_w; x++) shader_kernel(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x, task.offset, sample); if(task.get_cancel() || task_pool.canceled()) break; task.update_progress(NULL); } #ifdef WITH_OSL OSLShader::thread_free(&kg); #endif } int get_split_task_count(DeviceTask& task) { if (task.type == DeviceTask::SHADER) return task.get_subtask_count(TaskScheduler::num_threads(), 256); else return task.get_subtask_count(TaskScheduler::num_threads()); } void task_add(DeviceTask& task) { /* split task into smaller ones */ list tasks; if(task.type == DeviceTask::SHADER) task.split(tasks, TaskScheduler::num_threads(), 256); else task.split(tasks, TaskScheduler::num_threads()); foreach(DeviceTask& task, tasks) task_pool.push(new CPUDeviceTask(this, task)); } void task_wait() { task_pool.wait_work(); } void task_cancel() { task_pool.cancel(); } }; Device *device_cpu_create(DeviceInfo& info, Stats &stats, bool background) { return new CPUDevice(info, stats, background); } void device_cpu_info(vector& devices) { DeviceInfo info; info.type = DEVICE_CPU; info.description = system_cpu_brand_string(); info.id = "CPU"; info.num = 0; info.advanced_shading = true; info.pack_images = false; devices.insert(devices.begin(), info); } CCL_NAMESPACE_END