/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "device/device_denoising.h" #include "kernel/filter/filter_defines.h" CCL_NAMESPACE_BEGIN DenoisingTask::DenoisingTask(Device *device, const DeviceTask &task) : tile_info_mem(device, "denoising tile info mem", MEM_READ_WRITE), profiler(NULL), storage(device), buffer(device), device(device) { radius = task.denoising.radius; nlm_k_2 = powf(2.0f, lerp(-5.0f, 3.0f, task.denoising.strength)); if (task.denoising.relative_pca) { pca_threshold = -powf(10.0f, lerp(-8.0f, 0.0f, task.denoising.feature_strength)); } else { pca_threshold = powf(10.0f, lerp(-5.0f, 3.0f, task.denoising.feature_strength)); } render_buffer.frame_stride = task.frame_stride; render_buffer.pass_stride = task.pass_stride; render_buffer.offset = task.pass_denoising_data; target_buffer.pass_stride = task.target_pass_stride; target_buffer.denoising_clean_offset = task.pass_denoising_clean; target_buffer.offset = 0; functions.map_neighbor_tiles = function_bind(task.map_neighbor_tiles, _1, device); functions.unmap_neighbor_tiles = function_bind(task.unmap_neighbor_tiles, _1, device); tile_info = (TileInfo *)tile_info_mem.alloc(sizeof(TileInfo) / sizeof(int)); tile_info->from_render = task.denoising_from_render ? 1 : 0; tile_info->frames[0] = 0; tile_info->num_frames = min(task.denoising_frames.size() + 1, DENOISE_MAX_FRAMES); for (int i = 1; i < tile_info->num_frames; i++) { tile_info->frames[i] = task.denoising_frames[i - 1]; } do_prefilter = task.denoising.store_passes && task.denoising.type == DENOISER_NLM; do_filter = task.denoising.use && task.denoising.type == DENOISER_NLM; } DenoisingTask::~DenoisingTask() { storage.XtWX.free(); storage.XtWY.free(); storage.transform.free(); storage.rank.free(); buffer.mem.free(); buffer.temporary_mem.free(); tile_info_mem.free(); } void DenoisingTask::set_render_buffer(RenderTileNeighbors &neighbors) { for (int i = 0; i < RenderTileNeighbors::SIZE; i++) { RenderTile &rtile = neighbors.tiles[i]; tile_info->offsets[i] = rtile.offset; tile_info->strides[i] = rtile.stride; tile_info->buffers[i] = rtile.buffer; } tile_info->x[0] = neighbors.tiles[3].x; tile_info->x[1] = neighbors.tiles[4].x; tile_info->x[2] = neighbors.tiles[5].x; tile_info->x[3] = neighbors.tiles[5].x + neighbors.tiles[5].w; tile_info->y[0] = neighbors.tiles[1].y; tile_info->y[1] = neighbors.tiles[4].y; tile_info->y[2] = neighbors.tiles[7].y; tile_info->y[3] = neighbors.tiles[7].y + neighbors.tiles[7].h; target_buffer.offset = neighbors.target.offset; target_buffer.stride = neighbors.target.stride; target_buffer.ptr = neighbors.target.buffer; if (do_prefilter && neighbors.target.buffers) { target_buffer.denoising_output_offset = neighbors.target.buffers->params.get_denoising_prefiltered_offset(); } else { target_buffer.denoising_output_offset = 0; } tile_info_mem.copy_to_device(); } void DenoisingTask::setup_denoising_buffer() { /* Expand filter_area by radius pixels and clamp the result to the extent of the neighboring * tiles */ rect = rect_from_shape(filter_area.x, filter_area.y, filter_area.z, filter_area.w); rect = rect_expand(rect, radius); rect = rect_clip(rect, make_int4(tile_info->x[0], tile_info->y[0], tile_info->x[3], tile_info->y[3])); buffer.use_intensity = do_prefilter || (tile_info->num_frames > 1); buffer.passes = buffer.use_intensity ? 15 : 14; buffer.width = rect.z - rect.x; buffer.stride = align_up(buffer.width, 4); buffer.h = rect.w - rect.y; int alignment_floats = divide_up(device->mem_sub_ptr_alignment(), sizeof(float)); buffer.pass_stride = align_up(buffer.stride * buffer.h, alignment_floats); buffer.frame_stride = buffer.pass_stride * buffer.passes; /* Pad the total size by four floats since the SIMD kernels might go a bit over the end. */ int mem_size = align_up(tile_info->num_frames * buffer.frame_stride + 4, alignment_floats); buffer.mem.alloc_to_device(mem_size, false); buffer.use_time = (tile_info->num_frames > 1); /* CPUs process shifts sequentially while GPUs process them in parallel. */ int num_layers; if (buffer.gpu_temporary_mem) { /* Shadowing prefiltering uses a radius of 6, so allocate at least that much. */ int max_radius = max(radius, 6); int num_shifts = (2 * max_radius + 1) * (2 * max_radius + 1); num_layers = 2 * num_shifts + 1; } else { num_layers = 3; } /* Allocate two layers per shift as well as one for the weight accumulation. */ buffer.temporary_mem.alloc_to_device(num_layers * buffer.pass_stride); } void DenoisingTask::prefilter_shadowing() { device_ptr null_ptr = (device_ptr)0; device_sub_ptr unfiltered_a(buffer.mem, 0, buffer.pass_stride); device_sub_ptr unfiltered_b(buffer.mem, 1 * buffer.pass_stride, buffer.pass_stride); device_sub_ptr sample_var(buffer.mem, 2 * buffer.pass_stride, buffer.pass_stride); device_sub_ptr sample_var_var(buffer.mem, 3 * buffer.pass_stride, buffer.pass_stride); device_sub_ptr buffer_var(buffer.mem, 5 * buffer.pass_stride, buffer.pass_stride); device_sub_ptr filtered_var(buffer.mem, 6 * buffer.pass_stride, buffer.pass_stride); /* Get the A/B unfiltered passes, the combined sample variance, the estimated variance of the * sample variance and the buffer variance. */ functions.divide_shadow(*unfiltered_a, *unfiltered_b, *sample_var, *sample_var_var, *buffer_var); /* Smooth the (generally pretty noisy) buffer variance using the spatial information from the * sample variance. */ nlm_state.set_parameters(6, 3, 4.0f, 1.0f, false); functions.non_local_means(*buffer_var, *sample_var, *sample_var_var, *filtered_var); /* Reuse memory, the previous data isn't needed anymore. */ device_ptr filtered_a = *buffer_var, filtered_b = *sample_var; /* Use the smoothed variance to filter the two shadow half images using each other for weight * calculation. */ nlm_state.set_parameters(5, 3, 1.0f, 0.25f, false); functions.non_local_means(*unfiltered_a, *unfiltered_b, *filtered_var, filtered_a); functions.non_local_means(*unfiltered_b, *unfiltered_a, *filtered_var, filtered_b); device_ptr residual_var = *sample_var_var; /* Estimate the residual variance between the two filtered halves. */ functions.combine_halves(filtered_a, filtered_b, null_ptr, residual_var, 2, rect); device_ptr final_a = *unfiltered_a, final_b = *unfiltered_b; /* Use the residual variance for a second filter pass. */ nlm_state.set_parameters(4, 2, 1.0f, 0.5f, false); functions.non_local_means(filtered_a, filtered_b, residual_var, final_a); functions.non_local_means(filtered_b, filtered_a, residual_var, final_b); /* Combine the two double-filtered halves to a final shadow feature. */ device_sub_ptr shadow_pass(buffer.mem, 4 * buffer.pass_stride, buffer.pass_stride); functions.combine_halves(final_a, final_b, *shadow_pass, null_ptr, 0, rect); } void DenoisingTask::prefilter_features() { device_sub_ptr unfiltered(buffer.mem, 8 * buffer.pass_stride, buffer.pass_stride); device_sub_ptr variance(buffer.mem, 9 * buffer.pass_stride, buffer.pass_stride); int mean_from[] = {0, 1, 2, 12, 6, 7, 8}; int variance_from[] = {3, 4, 5, 13, 9, 10, 11}; int pass_to[] = {1, 2, 3, 0, 5, 6, 7}; for (int pass = 0; pass < 7; pass++) { device_sub_ptr feature_pass( buffer.mem, pass_to[pass] * buffer.pass_stride, buffer.pass_stride); /* Get the unfiltered pass and its variance from the RenderBuffers. */ functions.get_feature(mean_from[pass], variance_from[pass], *unfiltered, *variance, 1.0f / render_buffer.samples); /* Smooth the pass and store the result in the denoising buffers. */ nlm_state.set_parameters(2, 2, 1.0f, 0.25f, false); functions.non_local_means(*unfiltered, *unfiltered, *variance, *feature_pass); } } void DenoisingTask::prefilter_color() { int mean_from[] = {20, 21, 22}; int variance_from[] = {23, 24, 25}; int mean_to[] = {8, 9, 10}; int variance_to[] = {11, 12, 13}; int num_color_passes = 3; device_only_memory temporary_color(device, "denoising temporary color"); temporary_color.alloc_to_device(6 * buffer.pass_stride, false); for (int pass = 0; pass < num_color_passes; pass++) { device_sub_ptr color_pass(temporary_color, pass * buffer.pass_stride, buffer.pass_stride); device_sub_ptr color_var_pass( temporary_color, (pass + 3) * buffer.pass_stride, buffer.pass_stride); functions.get_feature(mean_from[pass], variance_from[pass], *color_pass, *color_var_pass, 1.0f / render_buffer.samples); } device_sub_ptr depth_pass(buffer.mem, 0, buffer.pass_stride); device_sub_ptr color_var_pass( buffer.mem, variance_to[0] * buffer.pass_stride, 3 * buffer.pass_stride); device_sub_ptr output_pass(buffer.mem, mean_to[0] * buffer.pass_stride, 3 * buffer.pass_stride); functions.detect_outliers( temporary_color.device_pointer, *color_var_pass, *depth_pass, *output_pass); if (buffer.use_intensity) { device_sub_ptr intensity_pass(buffer.mem, 14 * buffer.pass_stride, buffer.pass_stride); nlm_state.set_parameters(radius, 4, 2.0f, nlm_k_2 * 4.0f, true); functions.non_local_means(*output_pass, *output_pass, *color_var_pass, *intensity_pass); } } void DenoisingTask::load_buffer() { device_ptr null_ptr = (device_ptr)0; int original_offset = render_buffer.offset; int num_passes = buffer.use_intensity ? 15 : 14; for (int i = 0; i < tile_info->num_frames; i++) { for (int pass = 0; pass < num_passes; pass++) { device_sub_ptr to_pass( buffer.mem, i * buffer.frame_stride + pass * buffer.pass_stride, buffer.pass_stride); bool is_variance = (pass >= 11) && (pass <= 13); functions.get_feature( pass, -1, *to_pass, null_ptr, is_variance ? (1.0f / render_buffer.samples) : 1.0f); } render_buffer.offset += render_buffer.frame_stride; } render_buffer.offset = original_offset; } void DenoisingTask::write_buffer() { reconstruction_state.buffer_params = make_int4(target_buffer.offset, target_buffer.stride, target_buffer.pass_stride, target_buffer.denoising_clean_offset); int num_passes = buffer.use_intensity ? 15 : 14; for (int pass = 0; pass < num_passes; pass++) { device_sub_ptr from_pass(buffer.mem, pass * buffer.pass_stride, buffer.pass_stride); int out_offset = pass + target_buffer.denoising_output_offset; functions.write_feature(out_offset, *from_pass, target_buffer.ptr); } } void DenoisingTask::construct_transform() { storage.w = filter_area.z; storage.h = filter_area.w; storage.transform.alloc_to_device(storage.w * storage.h * TRANSFORM_SIZE, false); storage.rank.alloc_to_device(storage.w * storage.h, false); functions.construct_transform(); } void DenoisingTask::reconstruct() { storage.XtWX.alloc_to_device(storage.w * storage.h * XTWX_SIZE, false); storage.XtWY.alloc_to_device(storage.w * storage.h * XTWY_SIZE, false); storage.XtWX.zero_to_device(); storage.XtWY.zero_to_device(); reconstruction_state.filter_window = rect_from_shape( filter_area.x - rect.x, filter_area.y - rect.y, storage.w, storage.h); int tile_coordinate_offset = filter_area.y * target_buffer.stride + filter_area.x; reconstruction_state.buffer_params = make_int4(target_buffer.offset + tile_coordinate_offset, target_buffer.stride, target_buffer.pass_stride, target_buffer.denoising_clean_offset); reconstruction_state.source_w = rect.z - rect.x; reconstruction_state.source_h = rect.w - rect.y; device_sub_ptr color_ptr(buffer.mem, 8 * buffer.pass_stride, 3 * buffer.pass_stride); device_sub_ptr color_var_ptr(buffer.mem, 11 * buffer.pass_stride, 3 * buffer.pass_stride); for (int f = 0; f < tile_info->num_frames; f++) { device_ptr scale_ptr = 0; device_sub_ptr *scale_sub_ptr = NULL; if (tile_info->frames[f] != 0 && (tile_info->num_frames > 1)) { scale_sub_ptr = new device_sub_ptr(buffer.mem, 14 * buffer.pass_stride, buffer.pass_stride); scale_ptr = **scale_sub_ptr; } functions.accumulate(*color_ptr, *color_var_ptr, scale_ptr, f); delete scale_sub_ptr; } functions.solve(target_buffer.ptr); } void DenoisingTask::run_denoising(RenderTile &tile) { RenderTileNeighbors neighbors(tile); functions.map_neighbor_tiles(neighbors); set_render_buffer(neighbors); setup_denoising_buffer(); if (tile_info->from_render) { prefilter_shadowing(); prefilter_features(); prefilter_color(); } else { load_buffer(); } if (do_filter) { construct_transform(); reconstruct(); } if (do_prefilter) { write_buffer(); } functions.unmap_neighbor_tiles(neighbors); } CCL_NAMESPACE_END