/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "device/device.h" #include "device/device_intern.h" #include "device/device_network.h" #include "render/buffers.h" #include "util/util_foreach.h" #include "util/util_list.h" #include "util/util_logging.h" #include "util/util_map.h" #include "util/util_time.h" CCL_NAMESPACE_BEGIN class MultiDevice : public Device { public: struct SubDevice { explicit SubDevice(Device *device_) : device(device_) {} Device *device; map ptr_map; }; list devices; device_ptr unique_key; MultiDevice(DeviceInfo& info, Stats &stats, bool background_) : Device(info, stats, background_), unique_key(1) { foreach(DeviceInfo& subinfo, info.multi_devices) { Device *device = Device::create(subinfo, sub_stats_, background); /* Always add CPU devices at the back since GPU devices can change * host memory pointers, which CPU uses as device pointer. */ if(subinfo.type == DEVICE_CPU) { devices.push_back(SubDevice(device)); } else { devices.push_front(SubDevice(device)); } } #ifdef WITH_NETWORK /* try to add network devices */ ServerDiscovery discovery(true); time_sleep(1.0); vector servers = discovery.get_server_list(); foreach(string& server, servers) { Device *device = device_network_create(info, stats, server.c_str()); if(device) devices.push_back(SubDevice(device)); } #endif } ~MultiDevice() { foreach(SubDevice& sub, devices) delete sub.device; } const string& error_message() { foreach(SubDevice& sub, devices) { if(sub.device->error_message() != "") { if(error_msg == "") error_msg = sub.device->error_message(); break; } } return error_msg; } virtual bool show_samples() const { if(devices.size() > 1) { return false; } return devices.front().device->show_samples(); } virtual BVHLayoutMask get_bvh_layout_mask() const { BVHLayoutMask bvh_layout_mask = BVH_LAYOUT_ALL; foreach(const SubDevice& sub_device, devices) { bvh_layout_mask &= sub_device.device->get_bvh_layout_mask(); } return bvh_layout_mask; } bool load_kernels(const DeviceRequestedFeatures& requested_features) { foreach(SubDevice& sub, devices) if(!sub.device->load_kernels(requested_features)) return false; return true; } void mem_alloc(device_memory& mem) { device_ptr key = unique_key++; foreach(SubDevice& sub, devices) { mem.device = sub.device; mem.device_pointer = 0; mem.device_size = 0; sub.device->mem_alloc(mem); sub.ptr_map[key] = mem.device_pointer; } mem.device = this; mem.device_pointer = key; stats.mem_alloc(mem.device_size); } void mem_copy_to(device_memory& mem) { device_ptr existing_key = mem.device_pointer; device_ptr key = (existing_key)? existing_key: unique_key++; size_t existing_size = mem.device_size; foreach(SubDevice& sub, devices) { mem.device = sub.device; mem.device_pointer = (existing_key)? sub.ptr_map[existing_key]: 0; mem.device_size = existing_size; sub.device->mem_copy_to(mem); sub.ptr_map[key] = mem.device_pointer; } mem.device = this; mem.device_pointer = key; stats.mem_alloc(mem.device_size - existing_size); } void mem_copy_from(device_memory& mem, int y, int w, int h, int elem) { device_ptr key = mem.device_pointer; int i = 0, sub_h = h/devices.size(); foreach(SubDevice& sub, devices) { int sy = y + i*sub_h; int sh = (i == (int)devices.size() - 1)? h - sub_h*i: sub_h; mem.device = sub.device; mem.device_pointer = sub.ptr_map[key]; sub.device->mem_copy_from(mem, sy, w, sh, elem); i++; } mem.device = this; mem.device_pointer = key; } void mem_zero(device_memory& mem) { device_ptr existing_key = mem.device_pointer; device_ptr key = (existing_key)? existing_key: unique_key++; size_t existing_size = mem.device_size; foreach(SubDevice& sub, devices) { mem.device = sub.device; mem.device_pointer = (existing_key)? sub.ptr_map[existing_key]: 0; mem.device_size = existing_size; sub.device->mem_zero(mem); sub.ptr_map[key] = mem.device_pointer; } mem.device = this; mem.device_pointer = key; stats.mem_alloc(mem.device_size - existing_size); } void mem_free(device_memory& mem) { device_ptr key = mem.device_pointer; size_t existing_size = mem.device_size; foreach(SubDevice& sub, devices) { mem.device = sub.device; mem.device_pointer = sub.ptr_map[key]; mem.device_size = existing_size; sub.device->mem_free(mem); sub.ptr_map.erase(sub.ptr_map.find(key)); } mem.device = this; mem.device_pointer = 0; mem.device_size = 0; stats.mem_free(existing_size); } void const_copy_to(const char *name, void *host, size_t size) { foreach(SubDevice& sub, devices) sub.device->const_copy_to(name, host, size); } void draw_pixels(device_memory& rgba, int y, int w, int h, int dx, int dy, int width, int height, bool transparent, const DeviceDrawParams &draw_params) { device_ptr key = rgba.device_pointer; int i = 0, sub_h = h/devices.size(); int sub_height = height/devices.size(); foreach(SubDevice& sub, devices) { int sy = y + i*sub_h; int sh = (i == (int)devices.size() - 1)? h - sub_h*i: sub_h; int sheight = (i == (int)devices.size() - 1)? height - sub_height*i: sub_height; int sdy = dy + i*sub_height; /* adjust math for w/width */ rgba.device_pointer = sub.ptr_map[key]; sub.device->draw_pixels(rgba, sy, w, sh, dx, sdy, width, sheight, transparent, draw_params); i++; } rgba.device_pointer = key; } void map_tile(Device *sub_device, RenderTile& tile) { foreach(SubDevice& sub, devices) { if(sub.device == sub_device) { if(tile.buffer) tile.buffer = sub.ptr_map[tile.buffer]; } } } int device_number(Device *sub_device) { int i = 0; foreach(SubDevice& sub, devices) { if(sub.device == sub_device) return i; i++; } return -1; } void map_neighbor_tiles(Device *sub_device, RenderTile *tiles) { for(int i = 0; i < 9; i++) { if(!tiles[i].buffers) { continue; } /* If the tile was rendered on another device, copy its memory to * to the current device now, for the duration of the denoising task. * Note that this temporarily modifies the RenderBuffers and calls * the device, so this function is not thread safe. */ device_vector &mem = tiles[i].buffers->buffer; if(mem.device != sub_device) { /* Only copy from device to host once. This is faster, but * also required for the case where a CPU thread is denoising * a tile rendered on the GPU. In that case we have to avoid * overwriting the buffer being denoised by the CPU thread. */ if(!tiles[i].buffers->map_neighbor_copied) { tiles[i].buffers->map_neighbor_copied = true; mem.copy_from_device(0, mem.data_size, 1); } mem.swap_device(sub_device, 0, 0); mem.copy_to_device(); tiles[i].buffer = mem.device_pointer; tiles[i].device_size = mem.device_size; mem.restore_device(); } } } void unmap_neighbor_tiles(Device * sub_device, RenderTile * tiles) { /* Copy denoised result back to the host. */ device_vector &mem = tiles[9].buffers->buffer; mem.swap_device(sub_device, tiles[9].device_size, tiles[9].buffer); mem.copy_from_device(0, mem.data_size, 1); mem.restore_device(); /* Copy denoised result to the original device. */ mem.copy_to_device(); for(int i = 0; i < 9; i++) { if(!tiles[i].buffers) { continue; } device_vector &mem = tiles[i].buffers->buffer; if(mem.device != sub_device) { mem.swap_device(sub_device, tiles[i].device_size, tiles[i].buffer); sub_device->mem_free(mem); mem.restore_device(); } } } int get_split_task_count(DeviceTask& task) { int total_tasks = 0; list tasks; task.split(tasks, devices.size()); foreach(SubDevice& sub, devices) { if(!tasks.empty()) { DeviceTask subtask = tasks.front(); tasks.pop_front(); total_tasks += sub.device->get_split_task_count(subtask); } } return total_tasks; } void task_add(DeviceTask& task) { list tasks; task.split(tasks, devices.size()); foreach(SubDevice& sub, devices) { if(!tasks.empty()) { DeviceTask subtask = tasks.front(); tasks.pop_front(); if(task.buffer) subtask.buffer = sub.ptr_map[task.buffer]; if(task.rgba_byte) subtask.rgba_byte = sub.ptr_map[task.rgba_byte]; if(task.rgba_half) subtask.rgba_half = sub.ptr_map[task.rgba_half]; if(task.shader_input) subtask.shader_input = sub.ptr_map[task.shader_input]; if(task.shader_output) subtask.shader_output = sub.ptr_map[task.shader_output]; sub.device->task_add(subtask); } } } void task_wait() { foreach(SubDevice& sub, devices) sub.device->task_wait(); } void task_cancel() { foreach(SubDevice& sub, devices) sub.device->task_cancel(); } protected: Stats sub_stats_; }; Device *device_multi_create(DeviceInfo& info, Stats &stats, bool background) { return new MultiDevice(info, stats, background); } CCL_NAMESPACE_END