/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifdef WITH_HIP # include "device/hip/graphics_interop.h" # include "device/hip/device_impl.h" # include "device/hip/util.h" CCL_NAMESPACE_BEGIN HIPDeviceGraphicsInterop::HIPDeviceGraphicsInterop(HIPDeviceQueue *queue) : queue_(queue), device_(static_cast(queue->device)) { } HIPDeviceGraphicsInterop::~HIPDeviceGraphicsInterop() { HIPContextScope scope(device_); if (hip_graphics_resource_) { hip_device_assert(device_, hipGraphicsUnregisterResource(hip_graphics_resource_)); } } void HIPDeviceGraphicsInterop::set_display_interop( const DisplayDriver::GraphicsInterop &display_interop) { const int64_t new_buffer_area = int64_t(display_interop.buffer_width) * display_interop.buffer_height; need_clear_ = display_interop.need_clear; if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) { return; } HIPContextScope scope(device_); if (hip_graphics_resource_) { hip_device_assert(device_, hipGraphicsUnregisterResource(hip_graphics_resource_)); } const hipError_t result = hipGraphicsGLRegisterBuffer( &hip_graphics_resource_, display_interop.opengl_pbo_id, hipGraphicsRegisterFlagsNone); if (result != hipSuccess) { LOG(ERROR) << "Error registering OpenGL buffer: " << hipewErrorString(result); } opengl_pbo_id_ = display_interop.opengl_pbo_id; buffer_area_ = new_buffer_area; } device_ptr HIPDeviceGraphicsInterop::map() { if (!hip_graphics_resource_) { return 0; } HIPContextScope scope(device_); hipDeviceptr_t hip_buffer; size_t bytes; hip_device_assert(device_, hipGraphicsMapResources(1, &hip_graphics_resource_, queue_->stream())); hip_device_assert( device_, hipGraphicsResourceGetMappedPointer(&hip_buffer, &bytes, hip_graphics_resource_)); if (need_clear_) { hip_device_assert( device_, hipMemsetD8Async(static_cast(hip_buffer), 0, bytes, queue_->stream())); need_clear_ = false; } return static_cast(hip_buffer); } void HIPDeviceGraphicsInterop::unmap() { HIPContextScope scope(device_); hip_device_assert(device_, hipGraphicsUnmapResources(1, &hip_graphics_resource_, queue_->stream())); } CCL_NAMESPACE_END #endif