/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifdef WITH_HIP # include "device/hip/util.h" # include "device/hip/device_impl.h" CCL_NAMESPACE_BEGIN HIPContextScope::HIPContextScope(HIPDevice *device) : device(device) { hip_device_assert(device, hipCtxPushCurrent(device->hipContext)); } HIPContextScope::~HIPContextScope() { hip_device_assert(device, hipCtxPopCurrent(NULL)); } # ifndef WITH_HIP_DYNLOAD const char *hipewErrorString(hipError_t result) { /* We can only give error code here without major code duplication, that * should be enough since dynamic loading is only being disabled by folks * who knows what they're doing anyway. * * NOTE: Avoid call from several threads. */ static string error; error = string_printf("%d", result); return error.c_str(); } const char *hipewCompilerPath() { return CYCLES_HIP_HIPCC_EXECUTABLE; } int hipewCompilerVersion() { return (HIP_VERSION / 100) + (HIP_VERSION % 100 / 10); } # endif CCL_NAMESPACE_END #endif /* WITH_HIP */