/* SPDX-License-Identifier: Apache-2.0 * Copyright 2021-2022 Blender Foundation */ #pragma once #ifdef WITH_METAL # include "bvh/bvh.h" # include "bvh/params.h" # include "device/memory.h" # include CCL_NAMESPACE_BEGIN class BVHMetal : public BVH { public: API_AVAILABLE(macos(11.0)) id accel_struct = nil; bool accel_struct_building = false; API_AVAILABLE(macos(11.0)) vector> blas_array; bool motion_blur = false; Stats &stats; bool build(Progress &progress, id device, id queue, bool refit); BVHMetal(const BVHParams ¶ms, const vector &geometry, const vector &objects, Device *device); virtual ~BVHMetal(); bool build_BLAS(Progress &progress, id device, id queue, bool refit); bool build_BLAS_mesh(Progress &progress, id device, id queue, Geometry *const geom, bool refit); bool build_BLAS_hair(Progress &progress, id device, id queue, Geometry *const geom, bool refit); bool build_BLAS_pointcloud(Progress &progress, id device, id queue, Geometry *const geom, bool refit); bool build_TLAS(Progress &progress, id device, id queue, bool refit); }; CCL_NAMESPACE_END #endif /* WITH_METAL */