/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "device/multi/device.h" #include #include #include "bvh/multi.h" #include "device/device.h" #include "device/queue.h" #include "scene/geometry.h" #include "util/foreach.h" #include "util/list.h" #include "util/log.h" #include "util/map.h" #include "util/time.h" CCL_NAMESPACE_BEGIN class MultiDevice : public Device { public: struct SubDevice { Stats stats; Device *device; map ptr_map; int peer_island_index = -1; }; list devices; device_ptr unique_key; vector> peer_islands; MultiDevice(const DeviceInfo &info, Stats &stats, Profiler &profiler) : Device(info, stats, profiler), unique_key(1) { foreach (const DeviceInfo &subinfo, info.multi_devices) { /* Always add CPU devices at the back since GPU devices can change * host memory pointers, which CPU uses as device pointer. */ SubDevice *sub; if (subinfo.type == DEVICE_CPU) { devices.emplace_back(); sub = &devices.back(); } else { devices.emplace_front(); sub = &devices.front(); } /* The pointer to 'sub->stats' will stay valid even after new devices * are added, since 'devices' is a linked list. */ sub->device = Device::create(subinfo, sub->stats, profiler); } /* Build a list of peer islands for the available render devices */ foreach (SubDevice &sub, devices) { /* First ensure that every device is in at least once peer island */ if (sub.peer_island_index < 0) { peer_islands.emplace_back(); sub.peer_island_index = (int)peer_islands.size() - 1; peer_islands[sub.peer_island_index].push_back(&sub); } if (!info.has_peer_memory) { continue; } /* Second check peer access between devices and fill up the islands accordingly */ foreach (SubDevice &peer_sub, devices) { if (peer_sub.peer_island_index < 0 && peer_sub.device->info.type == sub.device->info.type && peer_sub.device->check_peer_access(sub.device)) { peer_sub.peer_island_index = sub.peer_island_index; peer_islands[sub.peer_island_index].push_back(&peer_sub); } } } } ~MultiDevice() { foreach (SubDevice &sub, devices) delete sub.device; } const string &error_message() override { error_msg.clear(); foreach (SubDevice &sub, devices) error_msg += sub.device->error_message(); return error_msg; } virtual BVHLayoutMask get_bvh_layout_mask() const override { BVHLayoutMask bvh_layout_mask = BVH_LAYOUT_ALL; BVHLayoutMask bvh_layout_mask_all = BVH_LAYOUT_NONE; foreach (const SubDevice &sub_device, devices) { BVHLayoutMask device_bvh_layout_mask = sub_device.device->get_bvh_layout_mask(); bvh_layout_mask &= device_bvh_layout_mask; bvh_layout_mask_all |= device_bvh_layout_mask; } /* With multiple OptiX devices, every device needs its own acceleration structure */ if (bvh_layout_mask == BVH_LAYOUT_OPTIX) { return BVH_LAYOUT_MULTI_OPTIX; } /* With multiple Metal devices, every device needs its own acceleration structure */ if (bvh_layout_mask == BVH_LAYOUT_METAL) { return BVH_LAYOUT_MULTI_METAL; } /* When devices do not share a common BVH layout, fall back to creating one for each */ const BVHLayoutMask BVH_LAYOUT_OPTIX_EMBREE = (BVH_LAYOUT_OPTIX | BVH_LAYOUT_EMBREE); if ((bvh_layout_mask_all & BVH_LAYOUT_OPTIX_EMBREE) == BVH_LAYOUT_OPTIX_EMBREE) { return BVH_LAYOUT_MULTI_OPTIX_EMBREE; } const BVHLayoutMask BVH_LAYOUT_METAL_EMBREE = (BVH_LAYOUT_METAL | BVH_LAYOUT_EMBREE); if ((bvh_layout_mask_all & BVH_LAYOUT_METAL_EMBREE) == BVH_LAYOUT_METAL_EMBREE) { return BVH_LAYOUT_MULTI_METAL_EMBREE; } return bvh_layout_mask; } bool load_kernels(const uint kernel_features) override { foreach (SubDevice &sub, devices) if (!sub.device->load_kernels(kernel_features)) return false; return true; } bool load_osl_kernels() override { foreach (SubDevice &sub, devices) if (!sub.device->load_osl_kernels()) return false; return true; } void build_bvh(BVH *bvh, Progress &progress, bool refit) override { /* Try to build and share a single acceleration structure, if possible */ if (bvh->params.bvh_layout == BVH_LAYOUT_BVH2 || bvh->params.bvh_layout == BVH_LAYOUT_EMBREE) { devices.back().device->build_bvh(bvh, progress, refit); return; } assert(bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX || bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL || bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE || bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL_EMBREE); BVHMulti *const bvh_multi = static_cast(bvh); bvh_multi->sub_bvhs.resize(devices.size()); vector geom_bvhs; geom_bvhs.reserve(bvh->geometry.size()); foreach (Geometry *geom, bvh->geometry) { geom_bvhs.push_back(static_cast(geom->bvh)); } /* Broadcast acceleration structure build to all render devices */ size_t i = 0; foreach (SubDevice &sub, devices) { /* Change geometry BVH pointers to the sub BVH */ for (size_t k = 0; k < bvh->geometry.size(); ++k) { bvh->geometry[k]->bvh = geom_bvhs[k]->sub_bvhs[i]; } if (!bvh_multi->sub_bvhs[i]) { BVHParams params = bvh->params; if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX) params.bvh_layout = BVH_LAYOUT_OPTIX; else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL) params.bvh_layout = BVH_LAYOUT_METAL; else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE) params.bvh_layout = sub.device->info.type == DEVICE_OPTIX ? BVH_LAYOUT_OPTIX : BVH_LAYOUT_EMBREE; else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL_EMBREE) params.bvh_layout = sub.device->info.type == DEVICE_METAL ? BVH_LAYOUT_METAL : BVH_LAYOUT_EMBREE; /* Skip building a bottom level acceleration structure for non-instanced geometry on Embree * (since they are put into the top level directly, see bvh_embree.cpp) */ if (!params.top_level && params.bvh_layout == BVH_LAYOUT_EMBREE && !bvh->geometry[0]->is_instanced()) { i++; continue; } bvh_multi->sub_bvhs[i] = BVH::create(params, bvh->geometry, bvh->objects, sub.device); } sub.device->build_bvh(bvh_multi->sub_bvhs[i], progress, refit); i++; } /* Change geometry BVH pointers back to the multi BVH. */ for (size_t k = 0; k < bvh->geometry.size(); ++k) { bvh->geometry[k]->bvh = geom_bvhs[k]; } } virtual void *get_cpu_osl_memory() override { /* Always return the OSL memory of the CPU device (this works since the constructor above * guarantees that CPU devices are always added to the back). */ if (devices.size() > 1 && devices.back().device->info.type != DEVICE_CPU) { return NULL; } return devices.back().device->get_cpu_osl_memory(); } bool is_resident(device_ptr key, Device *sub_device) override { foreach (SubDevice &sub, devices) { if (sub.device == sub_device) { return find_matching_mem_device(key, sub)->device == sub_device; } } return false; } SubDevice *find_matching_mem_device(device_ptr key, SubDevice &sub) { assert(key != 0 && (sub.peer_island_index >= 0 || sub.ptr_map.find(key) != sub.ptr_map.end())); /* Get the memory owner of this key (first try current device, then peer devices) */ SubDevice *owner_sub = ⊂ if (owner_sub->ptr_map.find(key) == owner_sub->ptr_map.end()) { foreach (SubDevice *island_sub, peer_islands[sub.peer_island_index]) { if (island_sub != owner_sub && island_sub->ptr_map.find(key) != island_sub->ptr_map.end()) { owner_sub = island_sub; } } } return owner_sub; } SubDevice *find_suitable_mem_device(device_ptr key, const vector &island) { assert(!island.empty()); /* Get the memory owner of this key or the device with the lowest memory usage when new */ SubDevice *owner_sub = island.front(); foreach (SubDevice *island_sub, island) { if (key ? (island_sub->ptr_map.find(key) != island_sub->ptr_map.end()) : (island_sub->device->stats.mem_used < owner_sub->device->stats.mem_used)) { owner_sub = island_sub; } } return owner_sub; } inline device_ptr find_matching_mem(device_ptr key, SubDevice &sub) { return find_matching_mem_device(key, sub)->ptr_map[key]; } void mem_alloc(device_memory &mem) override { device_ptr key = unique_key++; assert(mem.type == MEM_READ_ONLY || mem.type == MEM_READ_WRITE || mem.type == MEM_DEVICE_ONLY); /* The remaining memory types can be distributed across devices */ foreach (const vector &island, peer_islands) { SubDevice *owner_sub = find_suitable_mem_device(key, island); mem.device = owner_sub->device; mem.device_pointer = 0; mem.device_size = 0; owner_sub->device->mem_alloc(mem); owner_sub->ptr_map[key] = mem.device_pointer; } mem.device = this; mem.device_pointer = key; stats.mem_alloc(mem.device_size); } void mem_copy_to(device_memory &mem) override { device_ptr existing_key = mem.device_pointer; device_ptr key = (existing_key) ? existing_key : unique_key++; size_t existing_size = mem.device_size; /* The tile buffers are allocated on each device (see below), so copy to all of them */ foreach (const vector &island, peer_islands) { SubDevice *owner_sub = find_suitable_mem_device(existing_key, island); mem.device = owner_sub->device; mem.device_pointer = (existing_key) ? owner_sub->ptr_map[existing_key] : 0; mem.device_size = existing_size; owner_sub->device->mem_copy_to(mem); owner_sub->ptr_map[key] = mem.device_pointer; if (mem.type == MEM_GLOBAL || mem.type == MEM_TEXTURE) { /* Need to create texture objects and update pointer in kernel globals on all devices */ foreach (SubDevice *island_sub, island) { if (island_sub != owner_sub) { island_sub->device->mem_copy_to(mem); } } } } mem.device = this; mem.device_pointer = key; stats.mem_alloc(mem.device_size - existing_size); } void mem_copy_from(device_memory &mem, size_t y, size_t w, size_t h, size_t elem) override { device_ptr key = mem.device_pointer; size_t i = 0, sub_h = h / devices.size(); foreach (SubDevice &sub, devices) { size_t sy = y + i * sub_h; size_t sh = (i == (size_t)devices.size() - 1) ? h - sub_h * i : sub_h; SubDevice *owner_sub = find_matching_mem_device(key, sub); mem.device = owner_sub->device; mem.device_pointer = owner_sub->ptr_map[key]; owner_sub->device->mem_copy_from(mem, sy, w, sh, elem); i++; } mem.device = this; mem.device_pointer = key; } void mem_zero(device_memory &mem) override { device_ptr existing_key = mem.device_pointer; device_ptr key = (existing_key) ? existing_key : unique_key++; size_t existing_size = mem.device_size; foreach (const vector &island, peer_islands) { SubDevice *owner_sub = find_suitable_mem_device(existing_key, island); mem.device = owner_sub->device; mem.device_pointer = (existing_key) ? owner_sub->ptr_map[existing_key] : 0; mem.device_size = existing_size; owner_sub->device->mem_zero(mem); owner_sub->ptr_map[key] = mem.device_pointer; } mem.device = this; mem.device_pointer = key; stats.mem_alloc(mem.device_size - existing_size); } void mem_free(device_memory &mem) override { device_ptr key = mem.device_pointer; size_t existing_size = mem.device_size; /* Free memory that was allocated for all devices (see above) on each device */ foreach (const vector &island, peer_islands) { SubDevice *owner_sub = find_matching_mem_device(key, *island.front()); mem.device = owner_sub->device; mem.device_pointer = owner_sub->ptr_map[key]; mem.device_size = existing_size; owner_sub->device->mem_free(mem); owner_sub->ptr_map.erase(owner_sub->ptr_map.find(key)); if (mem.type == MEM_TEXTURE) { /* Free texture objects on all devices */ foreach (SubDevice *island_sub, island) { if (island_sub != owner_sub) { island_sub->device->mem_free(mem); } } } } mem.device = this; mem.device_pointer = 0; mem.device_size = 0; stats.mem_free(existing_size); } void const_copy_to(const char *name, void *host, size_t size) override { foreach (SubDevice &sub, devices) sub.device->const_copy_to(name, host, size); } int device_number(Device *sub_device) override { int i = 0; foreach (SubDevice &sub, devices) { if (sub.device == sub_device) return i; i++; } return -1; } virtual void foreach_device(const function &callback) override { foreach (SubDevice &sub, devices) { sub.device->foreach_device(callback); } } }; Device *device_multi_create(const DeviceInfo &info, Stats &stats, Profiler &profiler) { return new MultiDevice(info, stats, profiler); } CCL_NAMESPACE_END