This program uses code from various sources. These are the licenses: * New code is licensed under the GPL license v2 or later. * BVH building and traversal code is licensed under Apache License v2. * Approximate Catmull Clark subdivision code is licensed under the MIT license. * Open Shading Language code on GPU is licensed under the Modified BSD license. * Sobol direction vectors are licensed under the Modified BSD license. * Matrix code adapted from OpenEXR under the Modified BSD license. * Procedural texture functions from Blender are licensed under GPL v2 or later.