/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "util_map.h" #include "util_param.h" CCL_NAMESPACE_BEGIN /* Enum * * Utility class for enum values. */ struct NodeEnum { bool empty() const { return left.empty(); } void insert(const char *x, int y) { left[ustring(x)] = y; right[y] = ustring(x); } bool exists(ustring x) const { return left.find(x) != left.end(); } bool exists(int y) const { return right.find(y) != right.end(); } int operator[](const char *x) const { return left.find(ustring(x))->second; } int operator[](ustring x) const { return left.find(x)->second; } ustring operator[](int y) const { return right.find(y)->second; } private: unordered_map left; unordered_map right; }; CCL_NAMESPACE_END