/* SPDX-License-Identifier: Apache-2.0 * Copyright 2022 NVIDIA Corporation * Copyright 2022 Blender Foundation */ #pragma once #include "hydra/config.h" #include "scene/attribute.h" #include #include HDCYCLES_NAMESPACE_OPEN_SCOPE void ApplyPrimvars(CCL_NS::AttributeSet &attributes, const CCL_NS::ustring &name, PXR_NS::VtValue value, CCL_NS::AttributeElement elem, CCL_NS::AttributeStandard std); HDCYCLES_NAMESPACE_CLOSE_SCOPE