/* SPDX-License-Identifier: Apache-2.0 * Copyright 2022 NVIDIA Corporation * Copyright 2022 Blender Foundation */ #pragma once #include #define CCL_NS ccl #define CCL_NAMESPACE_USING_DIRECTIVE using namespace CCL_NS; #define HD_CYCLES_NS HdCycles #define HDCYCLES_NAMESPACE_OPEN_SCOPE \ namespace HD_CYCLES_NS { \ CCL_NAMESPACE_USING_DIRECTIVE; \ PXR_NAMESPACE_USING_DIRECTIVE; #define HDCYCLES_NAMESPACE_CLOSE_SCOPE } namespace HD_CYCLES_NS { class HdCyclesCamera; class HdCyclesDelegate; class HdCyclesSession; class HdCyclesRenderBuffer; } // namespace HD_CYCLES_NS namespace CCL_NS { class AttributeSet; class BufferParams; class Camera; class Geometry; class Hair; class Light; class Mesh; class Object; class ParticleSystem; class Pass; class PointCloud; class Scene; class Session; class SessionParams; class Shader; class ShaderGraph; class Volume; } // namespace CCL_NS