/* SPDX-License-Identifier: Apache-2.0 * Copyright 2022 NVIDIA Corporation * Copyright 2022 Blender Foundation */ #pragma once #include "hydra/config.h" #include "hydra/geometry.h" #include HDCYCLES_NAMESPACE_OPEN_SCOPE class HdCyclesVolume final : public HdCyclesGeometry { public: HdCyclesVolume( const PXR_NS::SdfPath &rprimId #if PXR_VERSION < 2102 , const PXR_NS::SdfPath &instancerId = {} #endif ); ~HdCyclesVolume() override; PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override; private: void Populate(PXR_NS::HdSceneDelegate *sceneDelegate, PXR_NS::HdDirtyBits dirtyBits, bool &rebuild) override; }; HDCYCLES_NAMESPACE_CLOSE_SCOPE