/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "integrator/adaptive_sampling.h" #include "util/math.h" CCL_NAMESPACE_BEGIN AdaptiveSampling::AdaptiveSampling() { } int AdaptiveSampling::align_samples(int start_sample, int num_samples) const { if (!use) { return num_samples; } /* * The naive implementation goes as following: * * int count = 1; * while (!need_filter(start_sample + count - 1) && count < num_samples) { * ++count; * } * return count; */ /* 0-based sample index at which first filtering will happen. */ const int first_filter_sample = (min_samples + 1) | (adaptive_step - 1); /* Allow as many samples as possible until the first filter sample. */ if (start_sample + num_samples <= first_filter_sample) { return num_samples; } const int next_filter_sample = max(first_filter_sample, start_sample | (adaptive_step - 1)); const int num_samples_until_filter = next_filter_sample - start_sample + 1; return min(num_samples_until_filter, num_samples); } bool AdaptiveSampling::need_filter(int sample) const { if (!use) { return false; } if (sample <= min_samples) { return false; } return (sample & (adaptive_step - 1)) == (adaptive_step - 1); } CCL_NAMESPACE_END