/* * Copyright 2011-2021 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "integrator/adaptive_sampling.h" #include "util/util_math.h" CCL_NAMESPACE_BEGIN AdaptiveSampling::AdaptiveSampling() { } int AdaptiveSampling::align_samples(int start_sample, int num_samples) const { if (!use) { return num_samples; } /* * The naive implementation goes as following: * * int count = 1; * while (!need_filter(start_sample + count - 1) && count < num_samples) { * ++count; * } * return count; */ /* 0-based sample index at which first filtering will happen. */ const int first_filter_sample = (min_samples + 1) | (adaptive_step - 1); /* Allow as many samples as possible until the first filter sample. */ if (start_sample + num_samples <= first_filter_sample) { return num_samples; } const int next_filter_sample = max(first_filter_sample, start_sample | (adaptive_step - 1)); const int num_samples_until_filter = next_filter_sample - start_sample + 1; return min(num_samples_until_filter, num_samples); } bool AdaptiveSampling::need_filter(int sample) const { if (!use) { return false; } if (sample <= min_samples) { return false; } return (sample & (adaptive_step - 1)) == (adaptive_step - 1); } CCL_NAMESPACE_END