/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "integrator/denoiser_device.h" #include "device/denoise.h" #include "device/device.h" #include "device/memory.h" #include "device/queue.h" #include "session/buffers.h" #include "util/log.h" #include "util/progress.h" CCL_NAMESPACE_BEGIN DeviceDenoiser::DeviceDenoiser(Device *path_trace_device, const DenoiseParams ¶ms) : Denoiser(path_trace_device, params) { } DeviceDenoiser::~DeviceDenoiser() { /* Explicit implementation, to allow forward declaration of Device in the header. */ } bool DeviceDenoiser::denoise_buffer(const BufferParams &buffer_params, RenderBuffers *render_buffers, const int num_samples, bool allow_inplace_modification) { Device *denoiser_device = get_denoiser_device(); if (!denoiser_device) { return false; } DeviceDenoiseTask task; task.params = params_; task.num_samples = num_samples; task.buffer_params = buffer_params; task.allow_inplace_modification = allow_inplace_modification; RenderBuffers local_render_buffers(denoiser_device); bool local_buffer_used = false; if (denoiser_device == render_buffers->buffer.device) { /* The device can access an existing buffer pointer. */ local_buffer_used = false; task.render_buffers = render_buffers; } else { VLOG_WORK << "Creating temporary buffer on denoiser device."; DeviceQueue *queue = denoiser_device->get_denoise_queue(); /* Create buffer which is available by the device used by denoiser. */ /* TODO(sergey): Optimize data transfers. For example, only copy denoising related passes, * ignoring other light ad data passes. */ local_buffer_used = true; render_buffers->copy_from_device(); local_render_buffers.reset(buffer_params); /* NOTE: The local buffer is allocated for an exact size of the effective render size, while * the input render buffer is allocated for the lowest resolution divider possible. So it is * important to only copy actually needed part of the input buffer. */ memcpy(local_render_buffers.buffer.data(), render_buffers->buffer.data(), sizeof(float) * local_render_buffers.buffer.size()); queue->copy_to_device(local_render_buffers.buffer); task.render_buffers = &local_render_buffers; task.allow_inplace_modification = true; } const bool denoise_result = denoiser_device->denoise_buffer(task); if (local_buffer_used) { local_render_buffers.copy_from_device(); render_buffers_host_copy_denoised( render_buffers, buffer_params, &local_render_buffers, local_render_buffers.params); render_buffers->copy_to_device(); } return denoise_result; } CCL_NAMESPACE_END