/* * Copyright 2011-2021 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "integrator/denoiser.h" #include "util/util_thread.h" #include "util/util_unique_ptr.h" CCL_NAMESPACE_BEGIN /* Implementation of denoising API which uses OpenImageDenoise library. */ class OIDNDenoiser : public Denoiser { public: /* Forwardly declared state which might be using compile-flag specific fields, such as * OpenImageDenoise device and filter handles. */ class State; OIDNDenoiser(Device *path_trace_device, const DenoiseParams ¶ms); virtual bool denoise_buffer(const BufferParams &buffer_params, RenderBuffers *render_buffers, const int num_samples, bool allow_inplace_modification) override; protected: virtual uint get_device_type_mask() const override; /* We only perform one denoising at a time, since OpenImageDenoise itself is multithreaded. * Use this mutex whenever images are passed to the OIDN and needs to be denoised. */ static thread_mutex mutex_; }; CCL_NAMESPACE_END