/* * Copyright 2011-2021 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "integrator/pass_accessor.h" CCL_NAMESPACE_BEGIN struct KernelFilmConvert; /* Pass accessor implementation for CPU side. */ class PassAccessorCPU : public PassAccessor { public: using PassAccessor::PassAccessor; protected: template inline void run_get_pass_kernel_processor(const RenderBuffers *render_buffers, const BufferParams &buffer_params, const Destination &destination, const Processor &processor) const; template inline void run_get_pass_kernel_processor_float(const KernelFilmConvert *kfilm_convert, const RenderBuffers *render_buffers, const BufferParams &buffer_params, const Destination &destination, const Processor &processor) const; template inline void run_get_pass_kernel_processor_half_rgba(const KernelFilmConvert *kfilm_convert, const RenderBuffers *render_buffers, const BufferParams &buffer_params, const Destination &destination, const Processor &processor) const; #define DECLARE_PASS_ACCESSOR(pass) \ virtual void get_pass_##pass(const RenderBuffers *render_buffers, \ const BufferParams &buffer_params, \ const Destination &destination) const override; /* Float (scalar) passes. */ DECLARE_PASS_ACCESSOR(depth) DECLARE_PASS_ACCESSOR(mist) DECLARE_PASS_ACCESSOR(sample_count) DECLARE_PASS_ACCESSOR(float) /* Float3 passes. */ DECLARE_PASS_ACCESSOR(light_path) DECLARE_PASS_ACCESSOR(shadow_catcher) DECLARE_PASS_ACCESSOR(float3) /* Float4 passes. */ DECLARE_PASS_ACCESSOR(motion) DECLARE_PASS_ACCESSOR(cryptomatte) DECLARE_PASS_ACCESSOR(shadow_catcher_matte_with_shadow) DECLARE_PASS_ACCESSOR(combined) DECLARE_PASS_ACCESSOR(float4) #undef DECLARE_PASS_ACCESSOR }; CCL_NAMESPACE_END