/* * Copyright 2011-2021 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include "util/util_types.h" CCL_NAMESPACE_BEGIN struct TileSize { TileSize() = default; inline TileSize(int width, int height, int num_samples) : width(width), height(height), num_samples(num_samples) { } inline bool operator==(const TileSize &other) const { return width == other.width && height == other.height && num_samples == other.num_samples; } inline bool operator!=(const TileSize &other) const { return !(*this == other); } int width = 0, height = 0; int num_samples = 0; }; std::ostream &operator<<(std::ostream &os, const TileSize &tile_size); /* Calculate tile size which is best suitable for rendering image of a given size with given number * of active path states. * Will attempt to provide best guess to keep path tracing threads of a device as localized as * possible, and have as many threads active for every tile as possible. */ TileSize tile_calculate_best_size(const int2 &image_size, const int num_samples, const int max_num_path_states); CCL_NAMESPACE_END