/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "integrator/work_balancer.h" #include "util/math.h" #include "util/log.h" CCL_NAMESPACE_BEGIN void work_balance_do_initial(vector &work_balance_infos) { const int num_infos = work_balance_infos.size(); if (num_infos == 1) { work_balance_infos[0].weight = 1.0; return; } else if (num_infos == 0) { return; } /* There is no statistics available, so start with an equal distribution. */ const double weight = 1.0 / num_infos; for (WorkBalanceInfo &balance_info : work_balance_infos) { balance_info.weight = weight; } } static double calculate_total_time(const vector &work_balance_infos) { double total_time = 0; for (const WorkBalanceInfo &info : work_balance_infos) { total_time += info.time_spent; } return total_time; } /* The balance is based on equalizing time which devices spent performing a task. Assume that * average of the observed times is usable for estimating whether more or less work is to be * scheduled, and how difference in the work scheduling is needed. */ bool work_balance_do_rebalance(vector &work_balance_infos) { const int num_infos = work_balance_infos.size(); const double total_time = calculate_total_time(work_balance_infos); const double time_average = total_time / num_infos; double total_weight = 0; vector new_weights; new_weights.reserve(num_infos); /* Equalize the overall average time. This means that we don't make it so every work will perform * amount of work based on the current average, but that after the weights changes the time will * equalize. * Can think of it that if one of the devices is 10% faster than another, then one device needs * to do 5% less of the current work, and another needs to do 5% more. */ const double lerp_weight = 1.0 / num_infos; bool has_big_difference = false; for (const WorkBalanceInfo &info : work_balance_infos) { const double time_target = lerp(info.time_spent, time_average, lerp_weight); const double new_weight = info.weight * time_target / info.time_spent; new_weights.push_back(new_weight); total_weight += new_weight; if (std::fabs(1.0 - time_target / time_average) > 0.02) { has_big_difference = true; } } if (!has_big_difference) { return false; } const double total_weight_inv = 1.0 / total_weight; for (int i = 0; i < num_infos; ++i) { WorkBalanceInfo &info = work_balance_infos[i]; info.weight = new_weights[i] * total_weight_inv; info.time_spent = 0; } return true; } CCL_NAMESPACE_END