/* * Copyright 2021 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct MetalRTIntersectionPayload { RaySelfPrimitives self; uint visibility; float u, v; int prim; int type; #if defined(__METALRT_MOTION__) float time; #endif }; struct MetalRTIntersectionLocalPayload { RaySelfPrimitives self; uint local_object; uint lcg_state; short max_hits; bool has_lcg_state; bool result; LocalIntersection local_isect; }; struct MetalRTIntersectionShadowPayload { RaySelfPrimitives self; uint visibility; #if defined(__METALRT_MOTION__) float time; #endif int state; float throughput; short max_hits; short num_hits; short num_recorded_hits; bool result; };