/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once CCL_NAMESPACE_BEGIN /* Don't inline intersect functions on GPU, this is faster */ #ifdef __KERNEL_GPU__ # define ccl_device_intersect ccl_device_forceinline #else # define ccl_device_intersect ccl_device_inline #endif /* bottom-most stack entry, indicating the end of traversal */ #define ENTRYPOINT_SENTINEL 0x76543210 /* 64 object BVH + 64 mesh BVH + 64 object node splitting */ #define BVH_STACK_SIZE 192 /* BVH intersection function variations */ #define BVH_MOTION 1 #define BVH_HAIR 2 #define BVH_POINTCLOUD 4 #define BVH_NAME_JOIN(x, y) x##_##y #define BVH_NAME_EVAL(x, y) BVH_NAME_JOIN(x, y) #define BVH_FUNCTION_FULL_NAME(prefix) BVH_NAME_EVAL(prefix, BVH_FUNCTION_NAME) #define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0) CCL_NAMESPACE_END