/* SPDX-License-Identifier: BSD-3-Clause * * Adapted from Open Shading Language * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011-2022 Blender Foundation. */ #pragma once CCL_NAMESPACE_BEGIN /* REFLECTION */ ccl_device int bsdf_reflection_setup(ccl_private MicrofacetBsdf *bsdf) { bsdf->type = CLOSURE_BSDF_REFLECTION_ID; return SD_BSDF; } ccl_device Spectrum bsdf_reflection_eval(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf) { *pdf = 0.0f; return zero_spectrum(); } ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float randu, float randv, ccl_private Spectrum *eval, ccl_private float3 *omega_in, ccl_private float *pdf, ccl_private float *eta) { ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc; float3 N = bsdf->N; *eta = bsdf->ior; // only one direction is possible float cosNO = dot(N, I); if (cosNO > 0) { *omega_in = (2 * cosNO) * N - I; if (dot(Ng, *omega_in) > 0) { /* Some high number for MIS. */ *pdf = 1e6f; *eval = make_spectrum(1e6f); } } else { *pdf = 0.0f; *eval = zero_spectrum(); } return LABEL_REFLECT | LABEL_SINGULAR; } CCL_NAMESPACE_END