/* SPDX-License-Identifier: BSD-3-Clause * * Adapted from Open Shading Language * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011-2022 Blender Foundation. */ #pragma once CCL_NAMESPACE_BEGIN /* REFRACTION */ ccl_device int bsdf_refraction_setup(ccl_private MicrofacetBsdf *bsdf) { bsdf->type = CLOSURE_BSDF_REFRACTION_ID; return SD_BSDF; } ccl_device Spectrum bsdf_refraction_eval(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf) { *pdf = 0.0f; return zero_spectrum(); } ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float randu, float randv, ccl_private Spectrum *eval, ccl_private float3 *omega_in, ccl_private float *pdf, ccl_private float *eta) { ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc; float m_eta = bsdf->ior; *eta = 1.0f / m_eta; float3 N = bsdf->N; float3 R, T; bool inside; float fresnel; fresnel = fresnel_dielectric(m_eta, N, I, &R, &T, &inside); if (!inside && fresnel != 1.0f) { /* Some high number for MIS. */ *pdf = 1e6f; *eval = make_spectrum(1e6f); *omega_in = T; } else { *pdf = 0.0f; *eval = zero_spectrum(); } return LABEL_TRANSMIT | LABEL_SINGULAR; } CCL_NAMESPACE_END