/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ CCL_NAMESPACE_BEGIN /* BACKGROUND CLOSURE */ ccl_device void background_setup(ShaderData *sd, const float3 weight) { if(sd->flag & SD_EMISSION) { sd->closure_emission_background += weight; } else { sd->flag |= SD_EMISSION; sd->closure_emission_background = weight; } } /* EMISSION CLOSURE */ ccl_device void emission_setup(ShaderData *sd, const float3 weight) { if(sd->flag & SD_EMISSION) { sd->closure_emission_background += weight; } else { sd->flag |= SD_EMISSION; sd->closure_emission_background = weight; } } /* return the probability distribution function in the direction I, * given the parameters and the light's surface normal. This MUST match * the PDF computed by sample(). */ ccl_device float emissive_pdf(const float3 Ng, const float3 I) { float cosNO = fabsf(dot(Ng, I)); return (cosNO > 0.0f)? 1.0f: 0.0f; } ccl_device void emissive_sample(const float3 Ng, float randu, float randv, float3 *omega_out, float *pdf) { /* todo: not implemented and used yet */ } ccl_device float3 emissive_simple_eval(const float3 Ng, const float3 I) { float res = emissive_pdf(Ng, I); return make_float3(res, res, res); } CCL_NAMESPACE_END