/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __VOLUME_H__ #define __VOLUME_H__ CCL_NAMESPACE_BEGIN /* HENYEY-GREENSTEIN CLOSURE */ /* Given cosine between rays, return probability density that a photon bounces * to that direction. The g parameter controls how different it is from the * uniform sphere. g=0 uniform diffuse-like, g=1 close to sharp single ray. */ ccl_device float single_peaked_henyey_greenstein(float cos_theta, float g) { return ((1.0f - g * g) / safe_powf(1.0f + g * g - 2.0f * g * cos_theta, 1.5f)) * (M_1_PI_F * 0.25f); }; ccl_device int volume_henyey_greenstein_setup(ShaderClosure *sc) { sc->type = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID; /* clamp anisotropy to avoid delta function */ sc->data0 = signf(sc->data0) * min(fabsf(sc->data0), 1.0f - 1e-3f); return SD_SCATTER; } ccl_device float3 volume_henyey_greenstein_eval_phase(const ShaderClosure *sc, const float3 I, float3 omega_in, float *pdf) { float g = sc->data0; /* note that I points towards the viewer */ if(fabsf(g) < 1e-3f) { *pdf = M_1_PI_F * 0.25f; } else { float cos_theta = dot(-I, omega_in); *pdf = single_peaked_henyey_greenstein(cos_theta, g); } return make_float3(*pdf, *pdf, *pdf); } ccl_device int volume_henyey_greenstein_sample(const ShaderClosure *sc, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf) { float g = sc->data0; float cos_phi, sin_phi, cos_theta; /* match pdf for small g */ if(fabsf(g) < 1e-3f) { cos_theta = (1.0f - 2.0f * randu); *pdf = M_1_PI_F * 0.25f; } else { float k = (1.0f - g * g) / (1.0f - g + 2.0f * g * randu); cos_theta = (1.0f + g * g - k * k) / (2.0f * g); *pdf = single_peaked_henyey_greenstein(cos_theta, g); } float sin_theta = safe_sqrtf(1.0f - cos_theta * cos_theta); float phi = M_2PI_F * randv; cos_phi = cosf(phi); sin_phi = sinf(phi); /* note that I points towards the viewer and so is used negated */ float3 T, B; make_orthonormals(-I, &T, &B); *omega_in = sin_theta * cos_phi * T + sin_theta * sin_phi * B + cos_theta * (-I); *eval = make_float3(*pdf, *pdf, *pdf); /* perfect importance sampling */ #ifdef __RAY_DIFFERENTIALS__ /* todo: implement ray differential estimation */ *domega_in_dx = make_float3(0.0f, 0.0f, 0.0f); *domega_in_dy = make_float3(0.0f, 0.0f, 0.0f); #endif return LABEL_VOLUME_SCATTER; } /* ABSORPTION VOLUME CLOSURE */ ccl_device int volume_absorption_setup(ShaderClosure *sc) { sc->type = CLOSURE_VOLUME_ABSORPTION_ID; return SD_ABSORPTION; } /* VOLUME CLOSURE */ ccl_device float3 volume_phase_eval(const ShaderData *sd, const ShaderClosure *sc, float3 omega_in, float *pdf) { float3 eval; switch(sc->type) { case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: eval = volume_henyey_greenstein_eval_phase(sc, sd->I, omega_in, pdf); break; default: eval = make_float3(0.0f, 0.0f, 0.0f); break; } return eval; } ccl_device int volume_phase_sample(const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, differential3 *domega_in, float *pdf) { int label; switch(sc->type) { case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: label = volume_henyey_greenstein_sample(sc, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf); break; default: *eval = make_float3(0.0f, 0.0f, 0.0f); label = LABEL_NONE; break; } return label; } CCL_NAMESPACE_END #endif