/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* Constant Globals */ #pragma once #include "kernel/kernel_types.h" #include "kernel/util/util_profiling.h" CCL_NAMESPACE_BEGIN /* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in * the kernel, to access constant data. These are all stored as "textures", but * these are really just standard arrays. We can't use actually globals because * multiple renders may be running inside the same process. */ #ifdef __OSL__ struct OSLGlobals; struct OSLThreadData; struct OSLShadingSystem; #endif typedef struct KernelGlobalsCPU { #define KERNEL_TEX(type, name) texture name; #include "kernel/kernel_textures.h" KernelData __data; #ifdef __OSL__ /* On the CPU, we also have the OSL globals here. Most data structures are shared * with SVM, the difference is in the shaders and object/mesh attributes. */ OSLGlobals *osl; OSLShadingSystem *osl_ss; OSLThreadData *osl_tdata; #endif /* **** Run-time data **** */ ProfilingState profiler; } KernelGlobalsCPU; typedef const KernelGlobalsCPU *ccl_restrict KernelGlobals; /* Abstraction macros */ #define kernel_tex_fetch(tex, index) (kg->tex.fetch(index)) #define kernel_tex_array(tex) (kg->tex.data) #define kernel_data (kg->__data) CCL_NAMESPACE_END