/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ /* Constant Globals */ #pragma once #include "kernel/tables.h" #include "kernel/types.h" #include "kernel/util/profiling.h" CCL_NAMESPACE_BEGIN /* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in * the kernel, to access constant data. These are all stored as "textures", but * these are really just standard arrays. We can't use actually globals because * multiple renders may be running inside the same process. */ #ifdef __OSL__ struct OSLGlobals; struct OSLThreadData; struct OSLShadingSystem; #endif typedef struct KernelGlobalsCPU { #define KERNEL_TEX(type, name) texture name; #include "kernel/textures.h" KernelData __data; #ifdef __OSL__ /* On the CPU, we also have the OSL globals here. Most data structures are shared * with SVM, the difference is in the shaders and object/mesh attributes. */ OSLGlobals *osl; OSLShadingSystem *osl_ss; OSLThreadData *osl_tdata; #endif /* **** Run-time data **** */ ProfilingState profiler; } KernelGlobalsCPU; typedef const KernelGlobalsCPU *ccl_restrict KernelGlobals; /* Abstraction macros */ #define kernel_tex_fetch(tex, index) (kg->tex.fetch(index)) #define kernel_tex_array(tex) (kg->tex.data) #define kernel_data (kg->__data) CCL_NAMESPACE_END