/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* Constant Globals */ #pragma once #include "kernel/kernel_profiling.h" #include "kernel/kernel_types.h" #include "kernel/integrator/integrator_state.h" CCL_NAMESPACE_BEGIN /* Not actually used, just a NULL pointer that gets passed everywhere, which we * hope gets optimized out by the compiler. */ struct KernelGlobals { int unused[1]; }; /* Global scene data and textures */ __constant__ KernelData __data; #define KERNEL_TEX(type, name) const __constant__ __device__ type *name; #include "kernel/kernel_textures.h" /* Integrator state */ __constant__ IntegratorStateGPU __integrator_state; /* Abstraction macros */ #define kernel_data __data #define kernel_tex_fetch(t, index) t[(index)] #define kernel_tex_array(t) (t) #define kernel_integrator_state __integrator_state CCL_NAMESPACE_END