/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ /* Constant Globals */ #pragma once #include "kernel/types.h" #include "kernel/integrator/state.h" #include "kernel/util/profiling.h" CCL_NAMESPACE_BEGIN /* Not actually used, just a NULL pointer that gets passed everywhere, which we * hope gets optimized out by the compiler. */ struct KernelGlobalsGPU { int unused[1]; }; typedef ccl_global const KernelGlobalsGPU *ccl_restrict KernelGlobals; /* Global scene data and textures */ __constant__ KernelData __data; #define KERNEL_TEX(type, name) const __constant__ __device__ type *name; #include "kernel/textures.h" /* Integrator state */ __constant__ IntegratorStateGPU __integrator_state; /* Abstraction macros */ #define kernel_data __data #define kernel_tex_fetch(t, index) t[(index)] #define kernel_tex_array(t) (t) #define kernel_integrator_state __integrator_state CCL_NAMESPACE_END