/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #define __KERNEL_GPU__ #define __KERNEL_HIP__ #define CCL_NAMESPACE_BEGIN #define CCL_NAMESPACE_END #ifndef ATTR_FALLTHROUGH # define ATTR_FALLTHROUGH #endif #ifdef __HIPCC_RTC__ typedef unsigned int uint32_t; typedef unsigned long long uint64_t; #else # include #endif #ifdef CYCLES_HIPBIN_CC # define FLT_MIN 1.175494350822287507969e-38f # define FLT_MAX 340282346638528859811704183484516925440.0f # define FLT_EPSILON 1.192092896e-07F #endif /* Qualifiers */ #define ccl_device __device__ __inline__ #define ccl_device_extern extern "C" __device__ #define ccl_device_inline __device__ __inline__ #define ccl_device_forceinline __device__ __forceinline__ #define ccl_device_noinline __device__ __noinline__ #define ccl_device_noinline_cpu ccl_device #define ccl_device_inline_method ccl_device #define ccl_global #define ccl_inline_constant __constant__ #define ccl_device_constant __constant__ __device__ #define ccl_constant const #define ccl_gpu_shared __shared__ #define ccl_private #define ccl_may_alias #define ccl_restrict __restrict__ #define ccl_loop_no_unroll #define ccl_align(n) __align__(n) #define ccl_optional_struct_init #define kernel_assert(cond) /* Types */ #ifdef __HIP__ # include "hip/hip_fp16.h" # include "hip/hip_runtime.h" #endif #ifdef _MSC_VER # include #endif #define ccl_gpu_thread_idx_x (threadIdx.x) #define ccl_gpu_block_dim_x (blockDim.x) #define ccl_gpu_block_idx_x (blockIdx.x) #define ccl_gpu_grid_dim_x (gridDim.x) #define ccl_gpu_warp_size (warpSize) #define ccl_gpu_thread_mask(thread_warp) uint64_t((1ull << thread_warp) - 1) #define ccl_gpu_global_id_x() (ccl_gpu_block_idx_x * ccl_gpu_block_dim_x + ccl_gpu_thread_idx_x) #define ccl_gpu_global_size_x() (ccl_gpu_grid_dim_x * ccl_gpu_block_dim_x) /* GPU warp synchronization */ #define ccl_gpu_syncthreads() __syncthreads() #define ccl_gpu_ballot(predicate) __ballot(predicate) /* GPU texture objects */ typedef hipTextureObject_t ccl_gpu_tex_object_2D; typedef hipTextureObject_t ccl_gpu_tex_object_3D; template ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object_2D texobj, const float x, const float y) { return tex2D(texobj, x, y); } template ccl_device_forceinline T ccl_gpu_tex_object_read_3D(const ccl_gpu_tex_object_3D texobj, const float x, const float y, const float z) { return tex3D(texobj, x, y, z); } /* Use fast math functions */ #define cosf(x) __cosf(((float)(x))) #define sinf(x) __sinf(((float)(x))) #define powf(x, y) __powf(((float)(x)), ((float)(y))) #define tanf(x) __tanf(((float)(x))) #define logf(x) __logf(((float)(x))) #define expf(x) __expf(((float)(x))) /* Types */ #include "util/half.h" #include "util/types.h"