/* SPDX-License-Identifier: Apache-2.0 * Copyright 2021-2022 Blender Foundation. */ /* Copy of the regular kernels with additional shader ray-tracing kernel that takes * much longer to compiler. This is only loaded when needed by the scene. */ #include "kernel/device/optix/kernel.cu" #include "kernel/integrator/shade_surface.h" extern "C" __global__ void __raygen__kernel_optix_integrator_shade_surface_raytrace() { const int global_index = optixGetLaunchIndex().x; const int path_index = (kernel_params.path_index_array) ? kernel_params.path_index_array[global_index] : global_index; integrator_shade_surface_raytrace(nullptr, path_index, kernel_params.render_buffer); } extern "C" __global__ void __raygen__kernel_optix_integrator_shade_surface_mnee() { const int global_index = optixGetLaunchIndex().x; const int path_index = (kernel_params.path_index_array) ? kernel_params.path_index_array[global_index] : global_index; integrator_shade_surface_mnee(nullptr, path_index, kernel_params.render_buffer); }