/* * Copyright 2021, Blender Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* Copy of the regular kernels with additional shader ray-tracing kernel that takes * much longer to compiler. This is only loaded when needed by the scene. */ #include "kernel/device/optix/kernel.cu" #include "kernel/integrator/shade_surface.h" extern "C" __global__ void __raygen__kernel_optix_integrator_shade_surface_raytrace() { const int global_index = optixGetLaunchIndex().x; const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] : global_index; integrator_shade_surface_raytrace(nullptr, path_index, __params.render_buffer); }