/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "util/util_color.h" #include "util/util_math.h" #include "util/util_math_fast.h" #include "util/util_texture.h" #include "util/util_atomic.h" #include "util/util_math_matrix.h" #include "kernel/filter/filter_defines.h" #include "kernel/filter/filter_features.h" #ifdef __KERNEL_SSE3__ # include "kernel/filter/filter_features_sse.h" #endif #include "kernel/filter/filter_prefilter.h" #ifdef __KERNEL_GPU__ # include "kernel/filter/filter_transform_gpu.h" #else # ifdef __KERNEL_SSE3__ # include "kernel/filter/filter_transform_sse.h" # else # include "kernel/filter/filter_transform.h" # endif #endif #include "kernel/filter/filter_reconstruction.h" #ifdef __KERNEL_CPU__ # include "kernel/filter/filter_nlm_cpu.h" #else # include "kernel/filter/filter_nlm_gpu.h" #endif