/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device_inline void kernel_filter_construct_gramian(int x, int y, int storage_stride, int dx, int dy, int w, int h, int pass_stride, const ccl_global float *ccl_restrict buffer, const ccl_global float *ccl_restrict transform, ccl_global int *rank, float weight, ccl_global float *XtWX, ccl_global float3 *XtWY, int localIdx) { if(weight < 1e-3f) { return; } int p_offset = y *w + x; int q_offset = (y+dy)*w + (x+dx); #ifdef __KERNEL_GPU__ const int stride = storage_stride; #else const int stride = 1; (void) storage_stride; #endif #ifdef __KERNEL_CUDA__ ccl_local float shared_design_row[(DENOISE_FEATURES+1)*CCL_MAX_LOCAL_SIZE]; ccl_local_param float *design_row = shared_design_row + localIdx*(DENOISE_FEATURES+1); #else float design_row[DENOISE_FEATURES+1]; #endif float3 q_color = filter_get_color(buffer + q_offset, pass_stride); /* If the pixel was flagged as an outlier during prefiltering, skip it. */ if(ccl_get_feature(buffer + q_offset, 0) < 0.0f) { return; } filter_get_design_row_transform(make_int2(x, y), buffer + p_offset, make_int2(x+dx, y+dy), buffer + q_offset, pass_stride, *rank, design_row, transform, stride); math_trimatrix_add_gramian_strided(XtWX, (*rank)+1, design_row, weight, stride); math_vec3_add_strided(XtWY, (*rank)+1, design_row, weight * q_color, stride); } ccl_device_inline void kernel_filter_finalize(int x, int y, int w, int h, ccl_global float *buffer, ccl_global int *rank, int storage_stride, ccl_global float *XtWX, ccl_global float3 *XtWY, int4 buffer_params, int sample) { #ifdef __KERNEL_GPU__ const int stride = storage_stride; #else const int stride = 1; (void) storage_stride; #endif if(XtWX[0] < 1e-3f) { /* There is not enough information to determine a denoised result. * As a fallback, keep the original value of the pixel. */ return; } /* The weighted average of pixel colors (essentially, the NLM-filtered image). * In case the solution of the linear model fails due to numerical issues, * fall back to this value. */ float3 mean_color = XtWY[0]/XtWX[0]; math_trimatrix_vec3_solve(XtWX, XtWY, (*rank)+1, stride); float3 final_color = XtWY[0]; if(!isfinite3_safe(final_color)) { final_color = mean_color; } /* Clamp pixel value to positive values. */ final_color = max(final_color, make_float3(0.0f, 0.0f, 0.0f)); ccl_global float *combined_buffer = buffer + (y*buffer_params.y + x + buffer_params.x)*buffer_params.z; final_color *= sample; if(buffer_params.w) { final_color.x += combined_buffer[buffer_params.w+0]; final_color.y += combined_buffer[buffer_params.w+1]; final_color.z += combined_buffer[buffer_params.w+2]; } combined_buffer[0] = final_color.x; combined_buffer[1] = final_color.y; combined_buffer[2] = final_color.z; } CCL_NAMESPACE_END