/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once CCL_NAMESPACE_BEGIN /* Attributes * * We support an arbitrary number of attributes on various mesh elements. * On vertices, triangles, curve keys, curves, meshes and volume grids. * Most of the code for attribute reading is in the primitive files. * * Lookup of attributes is different between OSL and SVM, as OSL is ustring * based while for SVM we use integer ids. */ /* Patch index for triangle, -1 if not subdivision triangle */ ccl_device_inline uint subd_triangle_patch(KernelGlobals kg, ccl_private const ShaderData *sd) { return (sd->prim != PRIM_NONE) ? kernel_tex_fetch(__tri_patch, sd->prim) : ~0; } ccl_device_inline uint attribute_primitive_type(KernelGlobals kg, ccl_private const ShaderData *sd) { if ((sd->type & PRIMITIVE_TRIANGLE) && subd_triangle_patch(kg, sd) != ~0) { return ATTR_PRIM_SUBD; } else { return ATTR_PRIM_GEOMETRY; } } ccl_device_inline AttributeDescriptor attribute_not_found() { const AttributeDescriptor desc = { ATTR_ELEMENT_NONE, (NodeAttributeType)0, 0, ATTR_STD_NOT_FOUND}; return desc; } /* Find attribute based on ID */ ccl_device_inline uint object_attribute_map_offset(KernelGlobals kg, int object) { return kernel_tex_fetch(__objects, object).attribute_map_offset; } ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg, ccl_private const ShaderData *sd, uint id) { if (sd->object == OBJECT_NONE) { return attribute_not_found(); } /* for SVM, find attribute by unique id */ uint attr_offset = object_attribute_map_offset(kg, sd->object); attr_offset += attribute_primitive_type(kg, sd); uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset); while (attr_map.x != id) { if (UNLIKELY(attr_map.x == ATTR_STD_NONE)) { if (UNLIKELY(attr_map.y == 0)) { return attribute_not_found(); } else { /* Chain jump to a different part of the table. */ attr_offset = attr_map.z; } } else { attr_offset += ATTR_PRIM_TYPES; } attr_map = kernel_tex_fetch(__attributes_map, attr_offset); } AttributeDescriptor desc; desc.element = (AttributeElement)attr_map.y; if (sd->prim == PRIM_NONE && desc.element != ATTR_ELEMENT_MESH && desc.element != ATTR_ELEMENT_VOXEL && desc.element != ATTR_ELEMENT_OBJECT) { return attribute_not_found(); } /* return result */ desc.offset = (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z; desc.type = (NodeAttributeType)(attr_map.w & 0xff); desc.flags = (AttributeFlag)(attr_map.w >> 8); return desc; } /* Transform matrix attribute on meshes */ ccl_device Transform primitive_attribute_matrix(KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc) { Transform tfm; tfm.x = kernel_tex_fetch(__attributes_float4, desc.offset + 0); tfm.y = kernel_tex_fetch(__attributes_float4, desc.offset + 1); tfm.z = kernel_tex_fetch(__attributes_float4, desc.offset + 2); return tfm; } CCL_NAMESPACE_END