/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ CCL_NAMESPACE_BEGIN /* Attributes * * We support an arbitrary number of attributes on various mesh elements. * On vertices, triangles, curve keys, curves, meshes and volume grids. * Most of the code for attribute reading is in the primitive files. * * Lookup of attributes is different between OSL and SVM, as OSL is ustring * based while for SVM we use integer ids. */ /* Find attribute based on ID */ ccl_device_inline int find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id, AttributeElement *elem) { if(sd->object == PRIM_NONE) return (int)ATTR_STD_NOT_FOUND; /* for SVM, find attribute by unique id */ uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride; #ifdef __HAIR__ attr_offset = (sd->type & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset; #endif uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset); while(attr_map.x != id) { attr_offset += ATTR_PRIM_TYPES; attr_map = kernel_tex_fetch(__attributes_map, attr_offset); } *elem = (AttributeElement)attr_map.y; if(sd->prim == PRIM_NONE && (AttributeElement)attr_map.y != ATTR_ELEMENT_MESH) return ATTR_STD_NOT_FOUND; /* return result */ return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z; } /* Transform matrix attribute on meshes */ ccl_device Transform primitive_attribute_matrix(KernelGlobals *kg, const ShaderData *sd, int offset) { Transform tfm; tfm.x = kernel_tex_fetch(__attributes_float3, offset + 0); tfm.y = kernel_tex_fetch(__attributes_float3, offset + 1); tfm.z = kernel_tex_fetch(__attributes_float3, offset + 2); tfm.w = kernel_tex_fetch(__attributes_float3, offset + 3); return tfm; } CCL_NAMESPACE_END