/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN /* Attributes * * We support an arbitrary number of attributes on various mesh elements. * On vertices, triangles, curve keys, curves, meshes and volume grids. * Most of the code for attribute reading is in the primitive files. * * Lookup of attributes is different between OSL and SVM, as OSL is ustring * based while for SVM we use integer ids. */ ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *sd); ccl_device_inline uint attribute_primitive_type(KernelGlobals *kg, const ShaderData *sd) { #ifdef __HAIR__ if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) { return ATTR_PRIM_CURVE; } else #endif if(subd_triangle_patch(kg, sd) != ~0) { return ATTR_PRIM_SUBD; } else { return ATTR_PRIM_TRIANGLE; } } ccl_device_inline AttributeDescriptor attribute_not_found() { const AttributeDescriptor desc = {ATTR_ELEMENT_NONE, (NodeAttributeType)0, 0, ATTR_STD_NOT_FOUND}; return desc; } /* Find attribute based on ID */ ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id) { if(ccl_fetch(sd, object) == PRIM_NONE) { return attribute_not_found(); } /* for SVM, find attribute by unique id */ uint attr_offset = ccl_fetch(sd, object)*kernel_data.bvh.attributes_map_stride; attr_offset += attribute_primitive_type(kg, sd); uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset); while(attr_map.x != id) { if(UNLIKELY(attr_map.x == ATTR_STD_NONE)) { return attribute_not_found(); } attr_offset += ATTR_PRIM_TYPES; attr_map = kernel_tex_fetch(__attributes_map, attr_offset); } AttributeDescriptor desc; desc.element = (AttributeElement)attr_map.y; if(ccl_fetch(sd, prim) == PRIM_NONE && desc.element != ATTR_ELEMENT_MESH) { return attribute_not_found(); } /* return result */ desc.offset = (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z; desc.type = (NodeAttributeType)(attr_map.w & 0xff); desc.flags = (AttributeFlag)(attr_map.w >> 8); return desc; } /* Transform matrix attribute on meshes */ ccl_device Transform primitive_attribute_matrix(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc) { Transform tfm; tfm.x = kernel_tex_fetch(__attributes_float3, desc.offset + 0); tfm.y = kernel_tex_fetch(__attributes_float3, desc.offset + 1); tfm.z = kernel_tex_fetch(__attributes_float3, desc.offset + 2); tfm.w = kernel_tex_fetch(__attributes_float3, desc.offset + 3); return tfm; } CCL_NAMESPACE_END