/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN /* Curve primitive intersection functions. */ #ifdef __HAIR__ # ifdef __KERNEL_SSE2__ ccl_device_inline ssef transform_point_T3(const ssef t[3], const ssef &a) { return madd(shuffle<0>(a), t[0], madd(shuffle<1>(a), t[1], shuffle<2>(a) * t[2])); } # endif /* On CPU pass P and dir by reference to aligned vector. */ ccl_device_forceinline bool cardinal_curve_intersect(KernelGlobals *kg, Intersection *isect, const float3 ccl_ref P, const float3 ccl_ref dir, uint visibility, int object, int curveAddr, float time, int type) { const bool is_curve_primitive = (type & PRIMITIVE_CURVE); # ifndef __KERNEL_OPTIX__ /* see OptiX motion flag OPTIX_MOTION_FLAG_[START|END]_VANISH */ if (!is_curve_primitive && kernel_data.bvh.use_bvh_steps) { const float2 prim_time = kernel_tex_fetch(__prim_time, curveAddr); if (time < prim_time.x || time > prim_time.y) { return false; } } # endif int segment = PRIMITIVE_UNPACK_SEGMENT(type); float epsilon = 0.0f; float r_st, r_en; int depth = kernel_data.curve.subdivisions; int flags = kernel_data.curve.curveflags; int prim = kernel_tex_fetch(__prim_index, curveAddr); # ifdef __KERNEL_SSE2__ ssef vdir = load4f(dir); ssef vcurve_coef[4]; const float3 *curve_coef = (float3 *)vcurve_coef; { ssef dtmp = vdir * vdir; ssef d_ss = mm_sqrt(dtmp + shuffle<2>(dtmp)); ssef rd_ss = load1f_first(1.0f) / d_ss; ssei v00vec = load4i((ssei *)&kg->__curves.data[prim]); int2 &v00 = (int2 &)v00vec; int k0 = v00.x + segment; int k1 = k0 + 1; int ka = max(k0 - 1, v00.x); int kb = min(k1 + 1, v00.x + v00.y - 1); # if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__) && \ (!defined(_MSC_VER) || _MSC_VER > 1800) avxf P_curve_0_1, P_curve_2_3; if (is_curve_primitive) { P_curve_0_1 = _mm256_loadu2_m128(&kg->__curve_keys.data[k0].x, &kg->__curve_keys.data[ka].x); P_curve_2_3 = _mm256_loadu2_m128(&kg->__curve_keys.data[kb].x, &kg->__curve_keys.data[k1].x); } else { int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object; motion_cardinal_curve_keys_avx( kg, fobject, prim, time, ka, k0, k1, kb, &P_curve_0_1, &P_curve_2_3); } # else /* __KERNEL_AVX2__ */ ssef P_curve[4]; if (is_curve_primitive) { P_curve[0] = load4f(&kg->__curve_keys.data[ka].x); P_curve[1] = load4f(&kg->__curve_keys.data[k0].x); P_curve[2] = load4f(&kg->__curve_keys.data[k1].x); P_curve[3] = load4f(&kg->__curve_keys.data[kb].x); } else { int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object; motion_cardinal_curve_keys(kg, fobject, prim, time, ka, k0, k1, kb, (float4 *)&P_curve); } # endif /* __KERNEL_AVX2__ */ ssef rd_sgn = set_sign_bit<0, 1, 1, 1>(shuffle<0>(rd_ss)); ssef mul_zxxy = shuffle<2, 0, 0, 1>(vdir) * rd_sgn; ssef mul_yz = shuffle<1, 2, 1, 2>(vdir) * mul_zxxy; ssef mul_shuf = shuffle<0, 1, 2, 3>(mul_zxxy, mul_yz); ssef vdir0 = vdir & cast(ssei(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0)); ssef htfm0 = shuffle<0, 2, 0, 3>(mul_shuf, vdir0); ssef htfm1 = shuffle<1, 0, 1, 3>(load1f_first(extract<0>(d_ss)), vdir0); ssef htfm2 = shuffle<1, 3, 2, 3>(mul_shuf, vdir0); # if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__) && \ (!defined(_MSC_VER) || _MSC_VER > 1800) const avxf vPP = _mm256_broadcast_ps(&P.m128); const avxf htfm00 = avxf(htfm0.m128, htfm0.m128); const avxf htfm11 = avxf(htfm1.m128, htfm1.m128); const avxf htfm22 = avxf(htfm2.m128, htfm2.m128); const avxf p01 = madd( shuffle<0>(P_curve_0_1 - vPP), htfm00, madd(shuffle<1>(P_curve_0_1 - vPP), htfm11, shuffle<2>(P_curve_0_1 - vPP) * htfm22)); const avxf p23 = madd( shuffle<0>(P_curve_2_3 - vPP), htfm00, madd(shuffle<1>(P_curve_2_3 - vPP), htfm11, shuffle<2>(P_curve_2_3 - vPP) * htfm22)); const ssef p0 = _mm256_castps256_ps128(p01); const ssef p1 = _mm256_extractf128_ps(p01, 1); const ssef p2 = _mm256_castps256_ps128(p23); const ssef p3 = _mm256_extractf128_ps(p23, 1); const ssef P_curve_1 = _mm256_extractf128_ps(P_curve_0_1, 1); r_st = ((float4 &)P_curve_1).w; const ssef P_curve_2 = _mm256_castps256_ps128(P_curve_2_3); r_en = ((float4 &)P_curve_2).w; # else /* __KERNEL_AVX2__ */ ssef htfm[] = {htfm0, htfm1, htfm2}; ssef vP = load4f(P); ssef p0 = transform_point_T3(htfm, P_curve[0] - vP); ssef p1 = transform_point_T3(htfm, P_curve[1] - vP); ssef p2 = transform_point_T3(htfm, P_curve[2] - vP); ssef p3 = transform_point_T3(htfm, P_curve[3] - vP); r_st = ((float4 &)P_curve[1]).w; r_en = ((float4 &)P_curve[2]).w; # endif /* __KERNEL_AVX2__ */ float fc = 0.71f; ssef vfc = ssef(fc); ssef vfcxp3 = vfc * p3; vcurve_coef[0] = p1; vcurve_coef[1] = vfc * (p2 - p0); vcurve_coef[2] = madd( ssef(fc * 2.0f), p0, madd(ssef(fc - 3.0f), p1, msub(ssef(3.0f - 2.0f * fc), p2, vfcxp3))); vcurve_coef[3] = msub(ssef(fc - 2.0f), p2 - p1, msub(vfc, p0, vfcxp3)); } # else float3 curve_coef[4]; /* curve Intersection check */ /* obtain curve parameters */ { /* ray transform created - this should be created at beginning of intersection loop */ Transform htfm; float d = sqrtf(dir.x * dir.x + dir.z * dir.z); htfm = make_transform(dir.z / d, 0, -dir.x / d, 0, -dir.x * dir.y / d, d, -dir.y * dir.z / d, 0, dir.x, dir.y, dir.z, 0); float4 v00 = kernel_tex_fetch(__curves, prim); int k0 = __float_as_int(v00.x) + segment; int k1 = k0 + 1; int ka = max(k0 - 1, __float_as_int(v00.x)); int kb = min(k1 + 1, __float_as_int(v00.x) + __float_as_int(v00.y) - 1); float4 P_curve[4]; if (is_curve_primitive) { P_curve[0] = kernel_tex_fetch(__curve_keys, ka); P_curve[1] = kernel_tex_fetch(__curve_keys, k0); P_curve[2] = kernel_tex_fetch(__curve_keys, k1); P_curve[3] = kernel_tex_fetch(__curve_keys, kb); } else { int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object; motion_cardinal_curve_keys(kg, fobject, prim, time, ka, k0, k1, kb, P_curve); } float3 p0 = transform_point(&htfm, float4_to_float3(P_curve[0]) - P); float3 p1 = transform_point(&htfm, float4_to_float3(P_curve[1]) - P); float3 p2 = transform_point(&htfm, float4_to_float3(P_curve[2]) - P); float3 p3 = transform_point(&htfm, float4_to_float3(P_curve[3]) - P); float fc = 0.71f; curve_coef[0] = p1; curve_coef[1] = -fc * p0 + fc * p2; curve_coef[2] = 2.0f * fc * p0 + (fc - 3.0f) * p1 + (3.0f - 2.0f * fc) * p2 - fc * p3; curve_coef[3] = -fc * p0 + (2.0f - fc) * p1 + (fc - 2.0f) * p2 + fc * p3; r_st = P_curve[1].w; r_en = P_curve[2].w; } # endif float r_curr = max(r_st, r_en); if ((flags & CURVE_KN_RIBBONS) || !(flags & CURVE_KN_BACKFACING)) epsilon = 2 * r_curr; /* find bounds - this is slow for cubic curves */ float upper, lower; float zextrem[4]; curvebounds(&lower, &upper, &zextrem[0], &zextrem[1], &zextrem[2], &zextrem[3], curve_coef[0].z, curve_coef[1].z, curve_coef[2].z, curve_coef[3].z); if (lower - r_curr > isect->t || upper + r_curr < epsilon) return false; /* minimum width extension */ float xextrem[4]; curvebounds(&lower, &upper, &xextrem[0], &xextrem[1], &xextrem[2], &xextrem[3], curve_coef[0].x, curve_coef[1].x, curve_coef[2].x, curve_coef[3].x); if (lower > r_curr || upper < -r_curr) return false; float yextrem[4]; curvebounds(&lower, &upper, &yextrem[0], &yextrem[1], &yextrem[2], &yextrem[3], curve_coef[0].y, curve_coef[1].y, curve_coef[2].y, curve_coef[3].y); if (lower > r_curr || upper < -r_curr) return false; /* setup recurrent loop */ int level = 1 << depth; int tree = 0; float resol = 1.0f / (float)level; bool hit = false; /* begin loop */ while (!(tree >> (depth))) { const float i_st = tree * resol; const float i_en = i_st + (level * resol); # ifdef __KERNEL_SSE2__ ssef vi_st = ssef(i_st), vi_en = ssef(i_en); ssef vp_st = madd(madd(madd(vcurve_coef[3], vi_st, vcurve_coef[2]), vi_st, vcurve_coef[1]), vi_st, vcurve_coef[0]); ssef vp_en = madd(madd(madd(vcurve_coef[3], vi_en, vcurve_coef[2]), vi_en, vcurve_coef[1]), vi_en, vcurve_coef[0]); ssef vbmin = min(vp_st, vp_en); ssef vbmax = max(vp_st, vp_en); float3 &bmin = (float3 &)vbmin, &bmax = (float3 &)vbmax; float &bminx = bmin.x, &bminy = bmin.y, &bminz = bmin.z; float &bmaxx = bmax.x, &bmaxy = bmax.y, &bmaxz = bmax.z; float3 &p_st = (float3 &)vp_st, &p_en = (float3 &)vp_en; # else float3 p_st = ((curve_coef[3] * i_st + curve_coef[2]) * i_st + curve_coef[1]) * i_st + curve_coef[0]; float3 p_en = ((curve_coef[3] * i_en + curve_coef[2]) * i_en + curve_coef[1]) * i_en + curve_coef[0]; float bminx = min(p_st.x, p_en.x); float bmaxx = max(p_st.x, p_en.x); float bminy = min(p_st.y, p_en.y); float bmaxy = max(p_st.y, p_en.y); float bminz = min(p_st.z, p_en.z); float bmaxz = max(p_st.z, p_en.z); # endif if (xextrem[0] >= i_st && xextrem[0] <= i_en) { bminx = min(bminx, xextrem[1]); bmaxx = max(bmaxx, xextrem[1]); } if (xextrem[2] >= i_st && xextrem[2] <= i_en) { bminx = min(bminx, xextrem[3]); bmaxx = max(bmaxx, xextrem[3]); } if (yextrem[0] >= i_st && yextrem[0] <= i_en) { bminy = min(bminy, yextrem[1]); bmaxy = max(bmaxy, yextrem[1]); } if (yextrem[2] >= i_st && yextrem[2] <= i_en) { bminy = min(bminy, yextrem[3]); bmaxy = max(bmaxy, yextrem[3]); } if (zextrem[0] >= i_st && zextrem[0] <= i_en) { bminz = min(bminz, zextrem[1]); bmaxz = max(bmaxz, zextrem[1]); } if (zextrem[2] >= i_st && zextrem[2] <= i_en) { bminz = min(bminz, zextrem[3]); bmaxz = max(bmaxz, zextrem[3]); } float r1 = r_st + (r_en - r_st) * i_st; float r2 = r_st + (r_en - r_st) * i_en; r_curr = max(r1, r2); if (bminz - r_curr > isect->t || bmaxz + r_curr < epsilon || bminx > r_curr || bmaxx < -r_curr || bminy > r_curr || bmaxy < -r_curr) { /* the bounding box does not overlap the square centered at O */ tree += level; level = tree & -tree; } else if (level == 1) { /* the maximum recursion depth is reached. * check if dP0.(Q-P0)>=0 and dPn.(Pn-Q)>=0. * dP* is reversed if necessary.*/ float t = isect->t; float u = 0.0f; float gd = 0.0f; if (flags & CURVE_KN_RIBBONS) { float3 tg = (p_en - p_st); # ifdef __KERNEL_SSE__ const float3 tg_sq = tg * tg; float w = tg_sq.x + tg_sq.y; # else float w = tg.x * tg.x + tg.y * tg.y; # endif if (w == 0) { tree++; level = tree & -tree; continue; } # ifdef __KERNEL_SSE__ const float3 p_sttg = p_st * tg; w = -(p_sttg.x + p_sttg.y) / w; # else w = -(p_st.x * tg.x + p_st.y * tg.y) / w; # endif w = saturate(w); /* compute u on the curve segment */ u = i_st * (1 - w) + i_en * w; r_curr = r_st + (r_en - r_st) * u; /* compare x-y distances */ float3 p_curr = ((curve_coef[3] * u + curve_coef[2]) * u + curve_coef[1]) * u + curve_coef[0]; float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1]; if (dot(tg, dp_st) < 0) dp_st *= -1; if (dot(dp_st, -p_st) + p_curr.z * dp_st.z < 0) { tree++; level = tree & -tree; continue; } float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1]; if (dot(tg, dp_en) < 0) dp_en *= -1; if (dot(dp_en, p_en) - p_curr.z * dp_en.z < 0) { tree++; level = tree & -tree; continue; } if (p_curr.x * p_curr.x + p_curr.y * p_curr.y >= r_curr * r_curr || p_curr.z <= epsilon || isect->t < p_curr.z) { tree++; level = tree & -tree; continue; } t = p_curr.z; } else { float l = len(p_en - p_st); float invl = 1.0f / l; float3 tg = (p_en - p_st) * invl; gd = (r2 - r1) * invl; float difz = -dot(p_st, tg); float cyla = 1.0f - (tg.z * tg.z * (1 + gd * gd)); float invcyla = 1.0f / cyla; float halfb = (-p_st.z - tg.z * (difz + gd * (difz * gd + r1))); float tcentre = -halfb * invcyla; float zcentre = difz + (tg.z * tcentre); float3 tdif = -p_st; tdif.z += tcentre; float tdifz = dot(tdif, tg); float tb = 2 * (tdif.z - tg.z * (tdifz + gd * (tdifz * gd + r1))); float tc = dot(tdif, tdif) - tdifz * tdifz * (1 + gd * gd) - r1 * r1 - 2 * r1 * tdifz * gd; float td = tb * tb - 4 * cyla * tc; if (td < 0.0f) { tree++; level = tree & -tree; continue; } float rootd = sqrtf(td); float correction = (-tb - rootd) * 0.5f * invcyla; t = tcentre + correction; float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1]; if (dot(tg, dp_st) < 0) dp_st *= -1; float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1]; if (dot(tg, dp_en) < 0) dp_en *= -1; if (flags & CURVE_KN_BACKFACING && (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f)) { correction = (-tb + rootd) * 0.5f * invcyla; t = tcentre + correction; } if (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f) { tree++; level = tree & -tree; continue; } float w = (zcentre + (tg.z * correction)) * invl; w = saturate(w); /* compute u on the curve segment */ u = i_st * (1 - w) + i_en * w; } /* we found a new intersection */ # ifdef __VISIBILITY_FLAG__ /* visibility flag test. we do it here under the assumption * that most triangles are culled by node flags */ if (kernel_tex_fetch(__prim_visibility, curveAddr) & visibility) # endif { /* record intersection */ isect->t = t; isect->u = u; isect->v = gd; isect->prim = curveAddr; isect->object = object; isect->type = type; hit = true; } tree++; level = tree & -tree; } else { /* split the curve into two curves and process */ level = level >> 1; } } return hit; } ccl_device_forceinline bool curve_intersect(KernelGlobals *kg, Intersection *isect, float3 P, float3 direction, uint visibility, int object, int curveAddr, float time, int type) { /* define few macros to minimize code duplication for SSE */ # ifndef __KERNEL_SSE2__ # define len3_squared(x) len_squared(x) # define len3(x) len(x) # define dot3(x, y) dot(x, y) # endif const bool is_curve_primitive = (type & PRIMITIVE_CURVE); # ifndef __KERNEL_OPTIX__ /* see OptiX motion flag OPTIX_MOTION_FLAG_[START|END]_VANISH */ if (!is_curve_primitive && kernel_data.bvh.use_bvh_steps) { const float2 prim_time = kernel_tex_fetch(__prim_time, curveAddr); if (time < prim_time.x || time > prim_time.y) { return false; } } # endif int segment = PRIMITIVE_UNPACK_SEGMENT(type); /* curve Intersection check */ int flags = kernel_data.curve.curveflags; int prim = kernel_tex_fetch(__prim_index, curveAddr); float4 v00 = kernel_tex_fetch(__curves, prim); int cnum = __float_as_int(v00.x); int k0 = cnum + segment; int k1 = k0 + 1; # ifndef __KERNEL_SSE2__ float4 P_curve[2]; if (is_curve_primitive) { P_curve[0] = kernel_tex_fetch(__curve_keys, k0); P_curve[1] = kernel_tex_fetch(__curve_keys, k1); } else { int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object; motion_curve_keys(kg, fobject, prim, time, k0, k1, P_curve); } float r1 = P_curve[0].w; float r2 = P_curve[1].w; float3 p1 = float4_to_float3(P_curve[0]); float3 p2 = float4_to_float3(P_curve[1]); /* minimum width extension */ float3 dif = P - p1; float3 dif_second = P - p2; float3 p21_diff = p2 - p1; float3 sphere_dif1 = (dif + dif_second) * 0.5f; float3 dir = direction; float sphere_b_tmp = dot3(dir, sphere_dif1); float3 sphere_dif2 = sphere_dif1 - sphere_b_tmp * dir; # else ssef P_curve[2]; if (is_curve_primitive) { P_curve[0] = load4f(&kg->__curve_keys.data[k0].x); P_curve[1] = load4f(&kg->__curve_keys.data[k1].x); } else { int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object; motion_curve_keys(kg, fobject, prim, time, k0, k1, (float4 *)&P_curve); } ssef r12 = shuffle<3, 3, 3, 3>(P_curve[0], P_curve[1]); const ssef vP = load4f(P); const ssef dif = vP - P_curve[0]; const ssef dif_second = vP - P_curve[1]; float r1 = extract<0>(r12), r2 = extract<0>(shuffle<2>(r12)); const ssef p21_diff = P_curve[1] - P_curve[0]; const ssef sphere_dif1 = (dif + dif_second) * 0.5f; const ssef dir = load4f(direction); const ssef sphere_b_tmp = dot3_splat(dir, sphere_dif1); const ssef sphere_dif2 = nmadd(sphere_b_tmp, dir, sphere_dif1); # endif float mr = max(r1, r2); float l = len3(p21_diff); float invl = 1.0f / l; float sp_r = mr + 0.5f * l; float sphere_b = dot3(dir, sphere_dif2); float sdisc = sphere_b * sphere_b - len3_squared(sphere_dif2) + sp_r * sp_r; if (sdisc < 0.0f) return false; /* obtain parameters and test midpoint distance for suitable modes */ # ifndef __KERNEL_SSE2__ float3 tg = p21_diff * invl; # else const ssef tg = p21_diff * invl; # endif float gd = (r2 - r1) * invl; float dirz = dot3(dir, tg); float difz = dot3(dif, tg); float a = 1.0f - (dirz * dirz * (1 + gd * gd)); float halfb = dot3(dir, dif) - dirz * (difz + gd * (difz * gd + r1)); float tcentre = -halfb / a; float zcentre = difz + (dirz * tcentre); if ((tcentre > isect->t) && !(flags & CURVE_KN_ACCURATE)) return false; if ((zcentre < 0 || zcentre > l) && !(flags & CURVE_KN_ACCURATE) && !(flags & CURVE_KN_INTERSECTCORRECTION)) return false; /* test minimum separation */ # ifndef __KERNEL_SSE2__ float3 cprod = cross(tg, dir); float cprod2sq = len3_squared(cross(tg, dif)); # else const ssef cprod = cross(tg, dir); float cprod2sq = len3_squared(cross_zxy(tg, dif)); # endif float cprodsq = len3_squared(cprod); float distscaled = dot3(cprod, dif); if (cprodsq == 0) distscaled = cprod2sq; else distscaled = (distscaled * distscaled) / cprodsq; if (distscaled > mr * mr) return false; /* calculate true intersection */ # ifndef __KERNEL_SSE2__ float3 tdif = dif + tcentre * dir; # else const ssef tdif = madd(ssef(tcentre), dir, dif); # endif float tdifz = dot3(tdif, tg); float tdifma = tdifz * gd + r1; float tb = 2 * (dot3(dir, tdif) - dirz * (tdifz + gd * tdifma)); float tc = dot3(tdif, tdif) - tdifz * tdifz - tdifma * tdifma; float td = tb * tb - 4 * a * tc; if (td < 0.0f) return false; float rootd = 0.0f; float correction = 0.0f; if (flags & CURVE_KN_ACCURATE) { rootd = sqrtf(td); correction = ((-tb - rootd) / (2 * a)); } float t = tcentre + correction; if (t < isect->t) { if (flags & CURVE_KN_INTERSECTCORRECTION) { rootd = sqrtf(td); correction = ((-tb - rootd) / (2 * a)); t = tcentre + correction; } float z = zcentre + (dirz * correction); // bool backface = false; if (flags & CURVE_KN_BACKFACING && (t < 0.0f || z < 0 || z > l)) { // backface = true; correction = ((-tb + rootd) / (2 * a)); t = tcentre + correction; z = zcentre + (dirz * correction); } if (t > 0.0f && t < isect->t && z >= 0 && z <= l) { if (flags & CURVE_KN_ENCLOSEFILTER) { float enc_ratio = 1.01f; if ((difz > -r1 * enc_ratio) && (dot3(dif_second, tg) < r2 * enc_ratio)) { float a2 = 1.0f - (dirz * dirz * (1 + gd * gd * enc_ratio * enc_ratio)); float c2 = dot3(dif, dif) - difz * difz * (1 + gd * gd * enc_ratio * enc_ratio) - r1 * r1 * enc_ratio * enc_ratio - 2 * r1 * difz * gd * enc_ratio; if (a2 * c2 < 0.0f) return false; } } # ifdef __VISIBILITY_FLAG__ /* visibility flag test. we do it here under the assumption * that most triangles are culled by node flags */ if (kernel_tex_fetch(__prim_visibility, curveAddr) & visibility) # endif { /* record intersection */ isect->t = t; isect->u = z * invl; isect->v = gd; isect->prim = curveAddr; isect->object = object; isect->type = type; return true; } } } return false; # ifndef __KERNEL_SSE2__ # undef len3_squared # undef len3 # undef dot3 # endif } ccl_device_inline float3 curve_refine(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray) { int flag = kernel_data.curve.curveflags; float t = isect->t; float3 P = ray->P; float3 D = ray->D; if (isect->object != OBJECT_NONE) { # ifdef __OBJECT_MOTION__ Transform tfm = sd->ob_itfm; # else Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM); # endif P = transform_point(&tfm, P); D = transform_direction(&tfm, D * t); D = normalize_len(D, &t); } int prim = kernel_tex_fetch(__prim_index, isect->prim); float4 v00 = kernel_tex_fetch(__curves, prim); int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type); int k1 = k0 + 1; float3 tg; if (flag & CURVE_KN_INTERPOLATE) { int ka = max(k0 - 1, __float_as_int(v00.x)); int kb = min(k1 + 1, __float_as_int(v00.x) + __float_as_int(v00.y) - 1); float4 P_curve[4]; if (sd->type & PRIMITIVE_CURVE) { P_curve[0] = kernel_tex_fetch(__curve_keys, ka); P_curve[1] = kernel_tex_fetch(__curve_keys, k0); P_curve[2] = kernel_tex_fetch(__curve_keys, k1); P_curve[3] = kernel_tex_fetch(__curve_keys, kb); } else { motion_cardinal_curve_keys(kg, sd->object, sd->prim, sd->time, ka, k0, k1, kb, P_curve); } float3 p[4]; p[0] = float4_to_float3(P_curve[0]); p[1] = float4_to_float3(P_curve[1]); p[2] = float4_to_float3(P_curve[2]); p[3] = float4_to_float3(P_curve[3]); P = P + D * t; # ifdef __UV__ sd->u = isect->u; sd->v = 0.0f; # endif tg = normalize(curvetangent(isect->u, p[0], p[1], p[2], p[3])); if (kernel_data.curve.curveflags & CURVE_KN_RIBBONS) { sd->Ng = normalize(-(D - tg * (dot(tg, D)))); } else { # ifdef __EMBREE__ if (kernel_data.bvh.scene) { sd->Ng = normalize(isect->Ng); } else # endif { /* direction from inside to surface of curve */ float3 p_curr = curvepoint(isect->u, p[0], p[1], p[2], p[3]); sd->Ng = normalize(P - p_curr); /* adjustment for changing radius */ float gd = isect->v; if (gd != 0.0f) { sd->Ng = sd->Ng - gd * tg; sd->Ng = normalize(sd->Ng); } } } /* todo: sometimes the normal is still so that this is detected as * backfacing even if cull backfaces is enabled */ sd->N = sd->Ng; } else { float4 P_curve[2]; if (sd->type & PRIMITIVE_CURVE) { P_curve[0] = kernel_tex_fetch(__curve_keys, k0); P_curve[1] = kernel_tex_fetch(__curve_keys, k1); } else { motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve); } float l = 1.0f; tg = normalize_len(float4_to_float3(P_curve[1] - P_curve[0]), &l); P = P + D * t; float3 dif = P - float4_to_float3(P_curve[0]); # ifdef __UV__ sd->u = dot(dif, tg) / l; sd->v = 0.0f; # endif if (flag & CURVE_KN_TRUETANGENTGNORMAL) { sd->Ng = -(D - tg * dot(tg, D)); sd->Ng = normalize(sd->Ng); } else { float gd = isect->v; /* direction from inside to surface of curve */ float denom = fmaxf(P_curve[0].w + sd->u * l * gd, 1e-8f); sd->Ng = (dif - tg * sd->u * l) / denom; /* adjustment for changing radius */ if (gd != 0.0f) { sd->Ng = sd->Ng - gd * tg; } sd->Ng = normalize(sd->Ng); } sd->N = sd->Ng; } # ifdef __DPDU__ /* dPdu/dPdv */ sd->dPdu = tg; sd->dPdv = cross(tg, sd->Ng); # endif if (isect->object != OBJECT_NONE) { # ifdef __OBJECT_MOTION__ Transform tfm = sd->ob_tfm; # else Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM); # endif P = transform_point(&tfm, P); } return P; } #endif CCL_NAMESPACE_END