/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* Motion Triangle Primitive * * These are stored as regular triangles, plus extra positions and normals at * times other than the frame center. Computing the triangle vertex positions * or normals at a given ray time is a matter of interpolation of the two steps * between which the ray time lies. * * The extra positions and normals are stored as ATTR_STD_MOTION_VERTEX_POSITION * and ATTR_STD_MOTION_VERTEX_NORMAL mesh attributes. */ #pragma once #include "kernel/bvh/util.h" CCL_NAMESPACE_BEGIN /* Time interpolation of vertex positions and normals */ ccl_device_inline void motion_triangle_verts_for_step(KernelGlobals kg, uint4 tri_vindex, int offset, int numverts, int numsteps, int step, float3 verts[3]) { if (step == numsteps) { /* center step: regular vertex location */ verts[0] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0); verts[1] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1); verts[2] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2); } else { /* center step not store in this array */ if (step > numsteps) step--; offset += step * numverts; verts[0] = kernel_tex_fetch(__attributes_float3, offset + tri_vindex.x); verts[1] = kernel_tex_fetch(__attributes_float3, offset + tri_vindex.y); verts[2] = kernel_tex_fetch(__attributes_float3, offset + tri_vindex.z); } } ccl_device_inline void motion_triangle_normals_for_step(KernelGlobals kg, uint4 tri_vindex, int offset, int numverts, int numsteps, int step, float3 normals[3]) { if (step == numsteps) { /* center step: regular vertex location */ normals[0] = kernel_tex_fetch(__tri_vnormal, tri_vindex.x); normals[1] = kernel_tex_fetch(__tri_vnormal, tri_vindex.y); normals[2] = kernel_tex_fetch(__tri_vnormal, tri_vindex.z); } else { /* center step is not stored in this array */ if (step > numsteps) step--; offset += step * numverts; normals[0] = kernel_tex_fetch(__attributes_float3, offset + tri_vindex.x); normals[1] = kernel_tex_fetch(__attributes_float3, offset + tri_vindex.y); normals[2] = kernel_tex_fetch(__attributes_float3, offset + tri_vindex.z); } } ccl_device_inline void motion_triangle_vertices( KernelGlobals kg, int object, int prim, float time, float3 verts[3]) { /* get motion info */ int numsteps, numverts; object_motion_info(kg, object, &numsteps, &numverts, NULL); /* figure out which steps we need to fetch and their interpolation factor */ int maxstep = numsteps * 2; int step = min((int)(time * maxstep), maxstep - 1); float t = time * maxstep - step; /* find attribute */ int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_POSITION); kernel_assert(offset != ATTR_STD_NOT_FOUND); /* fetch vertex coordinates */ float3 next_verts[3]; uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts); motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts); /* interpolate between steps */ verts[0] = (1.0f - t) * verts[0] + t * next_verts[0]; verts[1] = (1.0f - t) * verts[1] + t * next_verts[1]; verts[2] = (1.0f - t) * verts[2] + t * next_verts[2]; } ccl_device_inline void motion_triangle_vertices_and_normals( KernelGlobals kg, int object, int prim, float time, float3 verts[3], float3 normals[3]) { /* get motion info */ int numsteps, numverts; object_motion_info(kg, object, &numsteps, &numverts, NULL); /* Figure out which steps we need to fetch and their interpolation factor. */ int maxstep = numsteps * 2; int step = min((int)(time * maxstep), maxstep - 1); float t = time * maxstep - step; /* Find attribute. */ int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_POSITION); kernel_assert(offset != ATTR_STD_NOT_FOUND); /* Fetch vertex coordinates. */ float3 next_verts[3]; uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts); motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts); /* Interpolate between steps. */ verts[0] = (1.0f - t) * verts[0] + t * next_verts[0]; verts[1] = (1.0f - t) * verts[1] + t * next_verts[1]; verts[2] = (1.0f - t) * verts[2] + t * next_verts[2]; /* Compute smooth normal. */ /* Find attribute. */ offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL); kernel_assert(offset != ATTR_STD_NOT_FOUND); /* Fetch vertex coordinates. */ float3 next_normals[3]; motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals); motion_triangle_normals_for_step( kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals); /* Interpolate between steps. */ normals[0] = (1.0f - t) * normals[0] + t * next_normals[0]; normals[1] = (1.0f - t) * normals[1] + t * next_normals[1]; normals[2] = (1.0f - t) * normals[2] + t * next_normals[2]; } ccl_device_inline float3 motion_triangle_smooth_normal( KernelGlobals kg, float3 Ng, int object, int prim, float u, float v, float time) { /* get motion info */ int numsteps, numverts; object_motion_info(kg, object, &numsteps, &numverts, NULL); /* figure out which steps we need to fetch and their interpolation factor */ int maxstep = numsteps * 2; int step = min((int)(time * maxstep), maxstep - 1); float t = time * maxstep - step; /* find attribute */ int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL); kernel_assert(offset != ATTR_STD_NOT_FOUND); /* fetch normals */ float3 normals[3], next_normals[3]; uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals); motion_triangle_normals_for_step( kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals); /* interpolate between steps */ normals[0] = (1.0f - t) * normals[0] + t * next_normals[0]; normals[1] = (1.0f - t) * normals[1] + t * next_normals[1]; normals[2] = (1.0f - t) * normals[2] + t * next_normals[2]; /* interpolate between vertices */ float w = 1.0f - u - v; float3 N = safe_normalize(u * normals[0] + v * normals[1] + w * normals[2]); return is_zero(N) ? Ng : N; } CCL_NAMESPACE_END