/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* CPU kernel entry points */ #include "kernel_compat_cpu.h" #include "kernel.h" #include "kernel_math.h" #include "kernel_types.h" #include "kernel_globals.h" #include "kernel_film.h" #include "kernel_path.h" #include "kernel_bake.h" CCL_NAMESPACE_BEGIN /* Memory Copy */ void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size) { if(strcmp(name, "__data") == 0) memcpy(&kg->__data, host, size); else assert(0); } void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t width, size_t height, size_t depth, InterpolationType interpolation) { if(0) { } #define KERNEL_TEX(type, ttype, tname) \ else if(strcmp(name, #tname) == 0) { \ kg->tname.data = (type*)mem; \ kg->tname.width = width; \ } #define KERNEL_IMAGE_TEX(type, ttype, tname) #include "kernel_textures.h" else if(strstr(name, "__tex_image_float")) { texture_image_float4 *tex = NULL; int id = atoi(name + strlen("__tex_image_float_")); int array_index = id; if (array_index >= 0 && array_index < MAX_FLOAT_IMAGES) { tex = &kg->texture_float_images[array_index]; } if(tex) { tex->data = (float4*)mem; tex->dimensions_set(width, height, depth); tex->interpolation = interpolation; } } else if(strstr(name, "__tex_image")) { texture_image_uchar4 *tex = NULL; int id = atoi(name + strlen("__tex_image_")); int array_index = id - MAX_FLOAT_IMAGES; if (array_index >= 0 && array_index < MAX_BYTE_IMAGES) { tex = &kg->texture_byte_images[array_index]; } if(tex) { tex->data = (uchar4*)mem; tex->dimensions_set(width, height, depth); tex->interpolation = interpolation; } } else assert(0); } /* On x86-64, we can assume SSE2, so avoid the extra kernel and compile this one with SSE2 intrinsics */ #if defined(__x86_64__) || defined(_M_X64) #define __KERNEL_SSE2__ #endif /* quiet unused define warnings */ #if defined(__KERNEL_SSE2__) /* do nothing */ #endif /* Path Tracing */ void kernel_cpu_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride) { #ifdef __BRANCHED_PATH__ if(kernel_data.integrator.branched) kernel_branched_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride); else #endif kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride); } /* Film */ void kernel_cpu_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride) { kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride); } void kernel_cpu_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride) { kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride); } /* Shader Evaluation */ void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i, int offset, int sample) { if(type >= SHADER_EVAL_BAKE) kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i, offset, sample); else kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i, sample); } CCL_NAMESPACE_END