/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ /* CUDA kernel entry points */ #include "kernel_compat_cuda.h" #include "kernel_math.h" #include "kernel_types.h" #include "kernel_globals.h" #include "kernel_film.h" #include "kernel_path.h" #include "kernel_displace.h" extern "C" __global__ void kernel_cuda_path_trace(float *buffer, uint *rng_state, int sample, int sx, int sy, int sw, int sh, int offset, int stride) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; int y = sy + blockDim.y*blockIdx.y + threadIdx.y; if(x < sx + sw && y < sy + sh) kernel_path_trace(NULL, buffer, rng_state, sample, x, y, offset, stride); } #ifdef __BRANCHED_PATH__ extern "C" __global__ void kernel_cuda_branched_path_trace(float *buffer, uint *rng_state, int sample, int sx, int sy, int sw, int sh, int offset, int stride) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; int y = sy + blockDim.y*blockIdx.y + threadIdx.y; if(x < sx + sw && y < sy + sh) kernel_branched_path_trace(NULL, buffer, rng_state, sample, x, y, offset, stride); } #endif extern "C" __global__ void kernel_cuda_convert_to_byte(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; int y = sy + blockDim.y*blockIdx.y + threadIdx.y; if(x < sx + sw && y < sy + sh) kernel_film_convert_to_byte(NULL, rgba, buffer, sample_scale, x, y, offset, stride); } extern "C" __global__ void kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; int y = sy + blockDim.y*blockIdx.y + threadIdx.y; if(x < sx + sw && y < sy + sh) kernel_film_convert_to_half_float(NULL, rgba, buffer, sample_scale, x, y, offset, stride); } extern "C" __global__ void kernel_cuda_shader(uint4 *input, float4 *output, int type, int sx) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; kernel_shader_evaluate(NULL, input, output, (ShaderEvalType)type, x); }