/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __KERNEL_ATTRIBUTE_CL__ #define __KERNEL_ATTRIBUTE_CL__ CCL_NAMESPACE_BEGIN /* note: declared in kernel.h, have to add it here because kernel.h is not available */ bool kernel_osl_use(KernelGlobals *kg); __device_inline int find_attribute(KernelGlobals *kg, ShaderData *sd, uint id) { #ifdef __OSL__ if (kg->osl) { return OSLShader::find_attribute(kg, sd, id); } else #endif { /* for SVM, find attribute by unique id */ uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride; uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset); while(attr_map.x != id) attr_map = kernel_tex_fetch(__attributes_map, ++attr_offset); /* return result */ return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z; } } CCL_NAMESPACE_END #endif /* __KERNEL_ATTRIBUTE_CL__ */