/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ CCL_NAMESPACE_BEGIN /* Perspective Camera */ ccl_device float2 camera_sample_aperture(KernelGlobals *kg, float u, float v) { float blades = kernel_data.cam.blades; if(blades == 0.0f) { /* sample disk */ return concentric_sample_disk(u, v); } else { /* sample polygon */ float rotation = kernel_data.cam.bladesrotation; return regular_polygon_sample(blades, rotation, u, v); } } ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, Ray *ray) { /* create ray form raster position */ Transform rastertocamera = kernel_data.cam.rastertocamera; float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); ray->P = make_float3(0.0f, 0.0f, 0.0f); ray->D = Pcamera; /* modify ray for depth of field */ float aperturesize = kernel_data.cam.aperturesize; if(aperturesize > 0.0f) { /* sample point on aperture */ float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize; /* compute point on plane of focus */ float ft = kernel_data.cam.focaldistance/ray->D.z; float3 Pfocus = ray->D*ft; /* update ray for effect of lens */ ray->P = make_float3(lensuv.x, lensuv.y, 0.0f); ray->D = normalize(Pfocus - ray->P); } /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; #ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time); #endif ray->P = transform_point(&cameratoworld, ray->P); ray->D = transform_direction(&cameratoworld, ray->D); ray->D = normalize(ray->D); #ifdef __RAY_DIFFERENTIALS__ /* ray differential */ float3 Ddiff = transform_direction(&cameratoworld, Pcamera); ray->dP = differential3_zero(); ray->dD.dx = normalize(Ddiff + float4_to_float3(kernel_data.cam.dx)) - normalize(Ddiff); ray->dD.dy = normalize(Ddiff + float4_to_float3(kernel_data.cam.dy)) - normalize(Ddiff); #endif #ifdef __CAMERA_CLIPPING__ /* clipping */ ray->P += kernel_data.cam.nearclip*ray->D; ray->t = kernel_data.cam.cliplength; #else ray->t = FLT_MAX; #endif } /* Orthographic Camera */ ccl_device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, Ray *ray) { /* create ray form raster position */ Transform rastertocamera = kernel_data.cam.rastertocamera; float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); ray->D = make_float3(0.0f, 0.0f, 1.0f); /* modify ray for depth of field */ float aperturesize = kernel_data.cam.aperturesize; if(aperturesize > 0.0f) { /* sample point on aperture */ float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize; /* compute point on plane of focus */ float3 Pfocus = ray->D * kernel_data.cam.focaldistance; /* update ray for effect of lens */ float3 lensuvw = make_float3(lensuv.x, lensuv.y, 0.0f); ray->P = Pcamera + lensuvw; ray->D = normalize(Pfocus - lensuvw); } else { ray->P = Pcamera; } /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; #ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time); #endif ray->P = transform_point(&cameratoworld, ray->P); ray->D = transform_direction(&cameratoworld, ray->D); ray->D = normalize(ray->D); #ifdef __RAY_DIFFERENTIALS__ /* ray differential */ ray->dP.dx = float4_to_float3(kernel_data.cam.dx); ray->dP.dy = float4_to_float3(kernel_data.cam.dy); ray->dD = differential3_zero(); #endif #ifdef __CAMERA_CLIPPING__ /* clipping */ ray->t = kernel_data.cam.cliplength; #else ray->t = FLT_MAX; #endif } /* Panorama Camera */ ccl_device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, Ray *ray) { Transform rastertocamera = kernel_data.cam.rastertocamera; float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); /* create ray form raster position */ ray->P = make_float3(0.0f, 0.0f, 0.0f); #ifdef __CAMERA_CLIPPING__ /* clipping */ ray->t = kernel_data.cam.cliplength; #else ray->t = FLT_MAX; #endif ray->D = panorama_to_direction(kg, Pcamera.x, Pcamera.y); /* indicates ray should not receive any light, outside of the lens */ if(is_zero(ray->D)) { ray->t = 0.0f; return; } /* modify ray for depth of field */ float aperturesize = kernel_data.cam.aperturesize; if(aperturesize > 0.0f) { /* sample point on aperture */ float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize; /* compute point on plane of focus */ float3 D = normalize(ray->D); float3 Pfocus = D * kernel_data.cam.focaldistance; /* calculate orthonormal coordinates perpendicular to D */ float3 U, V; make_orthonormals(D, &U, &V); /* update ray for effect of lens */ ray->P = U * lensuv.x + V * lensuv.y; ray->D = normalize(Pfocus - ray->P); } /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; #ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time); #endif ray->P = transform_point(&cameratoworld, ray->P); ray->D = transform_direction(&cameratoworld, ray->D); ray->D = normalize(ray->D); #ifdef __RAY_DIFFERENTIALS__ /* ray differential */ ray->dP = differential3_zero(); Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f)); ray->dD.dx = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - ray->D; Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f)); ray->dD.dy = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - ray->D; #endif } /* Common */ ccl_device void camera_sample(KernelGlobals *kg, int x, int y, float filter_u, float filter_v, float lens_u, float lens_v, float time, Ray *ray) { /* pixel filter */ int filter_table_offset = kernel_data.film.filter_table_offset; float raster_x = x + lookup_table_read(kg, filter_u, filter_table_offset, FILTER_TABLE_SIZE); float raster_y = y + lookup_table_read(kg, filter_v, filter_table_offset, FILTER_TABLE_SIZE); #ifdef __CAMERA_MOTION__ /* motion blur */ if(kernel_data.cam.shuttertime == -1.0f) ray->time = TIME_INVALID; else ray->time = time; #endif /* sample */ if(kernel_data.cam.type == CAMERA_PERSPECTIVE) camera_sample_perspective(kg, raster_x, raster_y, lens_u, lens_v, ray); else if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) camera_sample_orthographic(kg, raster_x, raster_y, lens_u, lens_v, ray); else camera_sample_panorama(kg, raster_x, raster_y, lens_u, lens_v, ray); } /* Utilities */ ccl_device_inline float3 camera_position(KernelGlobals *kg) { Transform cameratoworld = kernel_data.cam.cameratoworld; return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); } ccl_device_inline float camera_distance(KernelGlobals *kg, float3 P) { Transform cameratoworld = kernel_data.cam.cameratoworld; float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) { float3 camD = make_float3(cameratoworld.x.z, cameratoworld.y.z, cameratoworld.z.z); return fabsf(dot((P - camP), camD)); } else return len(P - camP); } ccl_device_inline float3 camera_direction_from_point(KernelGlobals *kg, float3 P) { Transform cameratoworld = kernel_data.cam.cameratoworld; if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) { float3 camD = make_float3(cameratoworld.x.z, cameratoworld.y.z, cameratoworld.z.z); return -camD; } else { float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); return normalize(camP - P); } } ccl_device_inline float3 camera_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P) { if(kernel_data.cam.type != CAMERA_PANORAMA) { /* perspective / ortho */ if(sd->object == PRIM_NONE && kernel_data.cam.type == CAMERA_PERSPECTIVE) P += camera_position(kg); Transform tfm = kernel_data.cam.worldtondc; return transform_perspective(&tfm, P); } else { /* panorama */ Transform tfm = kernel_data.cam.worldtocamera; if(sd->object != OBJECT_NONE) P = normalize(transform_point(&tfm, P)); else P = normalize(transform_direction(&tfm, P)); float2 uv = direction_to_panorama(kg, P); return make_float3(uv.x, uv.y, 0.0f); } } CCL_NAMESPACE_END