/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Perspective Camera */ __device void camera_sample_perspective(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, Ray *ray) { /* create ray form raster position */ Transform rastertocamera = kernel_data.cam.rastertocamera; float3 Pcamera = transform(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); ray->P = make_float3(0.0f, 0.0f, 0.0f); ray->D = Pcamera; /* modify ray for depth of field */ float lensradius = kernel_data.cam.lensradius; if(lensradius > 0.0f) { /* sample point on lens */ float2 lensuv; lensuv = concentric_sample_disk(lens_u, lens_v); lensuv *= lensradius; /* compute point on plane of focus */ float ft = kernel_data.cam.focaldistance/ray->D.z; float3 Pfocus = ray->P + ray->D*ft; /* update ray for effect of lens */ ray->P = make_float3(lensuv.x, lensuv.y, 0.0f); ray->D = normalize(Pfocus - ray->P); } /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; ray->P = transform(&cameratoworld, ray->P); ray->D = transform_direction(&cameratoworld, ray->D); ray->D = normalize(ray->D); #ifdef __RAY_DIFFERENTIALS__ /* ray differential */ float3 Ddiff = transform_direction(&cameratoworld, Pcamera); ray->dP.dx = make_float3(0.0f, 0.0f, 0.0f); ray->dP.dy = make_float3(0.0f, 0.0f, 0.0f); ray->dD.dx = normalize(Ddiff + kernel_data.cam.dx) - normalize(Ddiff); ray->dD.dy = normalize(Ddiff + kernel_data.cam.dy) - normalize(Ddiff); #endif #ifdef __CAMERA_CLIPPING__ /* clipping */ ray->P += kernel_data.cam.nearclip*ray->D; ray->t = kernel_data.cam.cliplength; #else ray->t = FLT_MAX; #endif } /* Orthographic Camera */ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, float raster_y, Ray *ray) { /* create ray form raster position */ Transform rastertocamera = kernel_data.cam.rastertocamera; float3 Pcamera = transform(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); ray->P = Pcamera; ray->D = make_float3(0.0f, 0.0f, 1.0f); /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; ray->P = transform(&cameratoworld, ray->P); ray->D = transform_direction(&cameratoworld, ray->D); ray->D = normalize(ray->D); #ifdef __RAY_DIFFERENTIALS__ /* ray differential */ ray->dP.dx = kernel_data.cam.dx; ray->dP.dy = kernel_data.cam.dy; ray->dD.dx = make_float3(0.0f, 0.0f, 0.0f); ray->dD.dy = make_float3(0.0f, 0.0f, 0.0f); #endif #ifdef __CAMERA_CLIPPING__ /* clipping */ ray->t = kernel_data.cam.cliplength; #else ray->t = FLT_MAX; #endif } /* Common */ __device void camera_sample(KernelGlobals *kg, int x, int y, float filter_u, float filter_v, float lens_u, float lens_v, Ray *ray) { /* pixel filter */ float raster_x = x + kernel_tex_interp(__filter_table, filter_u); float raster_y = y + kernel_tex_interp(__filter_table, filter_v); /* motion blur */ //ray->time = lerp(time_t, kernel_data.cam.shutter_open, kernel_data.cam.shutter_close); /* sample */ if(kernel_data.cam.ortho) camera_sample_orthographic(kg, raster_x, raster_y, ray); else camera_sample_perspective(kg, raster_x, raster_y, lens_u, lens_v, ray); } CCL_NAMESPACE_END