/* * Copyright 2011-2018 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "util/util_color.h" CCL_NAMESPACE_BEGIN ccl_device float3 xyz_to_rgb(const KernelGlobals *kg, float3 xyz) { return make_float3(dot(float4_to_float3(kernel_data.film.xyz_to_r), xyz), dot(float4_to_float3(kernel_data.film.xyz_to_g), xyz), dot(float4_to_float3(kernel_data.film.xyz_to_b), xyz)); } ccl_device float linear_rgb_to_gray(const KernelGlobals *kg, float3 c) { return dot(c, float4_to_float3(kernel_data.film.rgb_to_y)); } CCL_NAMESPACE_END