/* * Copyright 2011-2014 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ CCL_NAMESPACE_BEGIN ccl_device_inline void debug_data_init(DebugData *debug_data) { debug_data->num_bvh_traversal_steps = 0; } ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg, ccl_global float *buffer, PathState *state, DebugData *debug_data, int sample) { int flag = kernel_data.film.pass_flag; if(flag & PASS_BVH_TRAVERSAL_STEPS) { kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversal_steps, sample, debug_data->num_bvh_traversal_steps); } } CCL_NAMESPACE_END