/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN __device void kernel_displace(KernelGlobals *kg, uint4 *input, float3 *offset, int i) { /* setup shader data */ ShaderData sd; uint4 in = input[i]; shader_setup_from_displace(kg, &sd, in.x, in.y, __int_as_float(in.z), __int_as_float(in.w)); /* evaluate */ float3 P = sd.P; shader_eval_displacement(kg, &sd); offset[i] = sd.P - P; } CCL_NAMESPACE_END